graph-force/src/layout.rs

95 lines
2.9 KiB
Rust

use rand::Rng;
use std::sync::{Arc, RwLock};
use std::thread;
use crate::graph::{EdgeMatrix, NodeVector, Node, Edge};
use crate::my_model;
use crate::utils;
fn nodes_list(size: usize) -> NodeVector {
let mut nodes = Vec::new();
for _ in 0..size {
let node = RwLock::new(Node {
x: rand::thread_rng().gen_range(-0.5..0.5),
y: rand::thread_rng().gen_range(-0.5..0.5),
});
nodes.push(node);
}
Arc::new(nodes)
}
fn connection_matrix(size: usize) -> EdgeMatrix {
let mut matrix = Vec::with_capacity(size);
for _ in 0..size {
let mut row = Vec::with_capacity(size);
for _ in 0..size {
row.push(Edge { weight: 0.0 });
}
matrix.push(row);
}
Arc::new(RwLock::new(matrix))
}
fn edge_matrix_from_edge_list(number_of_nodes: usize, edge_list: Vec<(u32, u32)>) -> EdgeMatrix {
let matrix_ptr = connection_matrix(number_of_nodes as usize);
{
let mut matrix = matrix_ptr.write().unwrap();
for (node_a, node_b) in edge_list {
matrix[node_a as usize][node_b as usize].weight = 1.0;
matrix[node_b as usize][node_a as usize].weight = 1.0;
}
}
matrix_ptr
}
pub fn layout(number_of_nodes: usize, edge_list: Vec<(u32, u32)>) -> Vec<(f32, f32)> {
const ITER: usize = 5000;
const THREADS: usize = 8;
// let edges = connection_matrix(size);
let edges = edge_matrix_from_edge_list(number_of_nodes, edge_list);
let mut nodes = nodes_list(number_of_nodes);
let mut nodes_next = nodes_list(number_of_nodes);
// let model = Arc::new(RwLock::new(spring_model::InitialModel::new(edges, number_of_nodes)));
let model = Arc::new(RwLock::new(my_model::MyModel::new(edges, number_of_nodes, ITER)));
let chunks = utils::gen_chunks(number_of_nodes, THREADS);
for epoch in 0..ITER {
model.write().unwrap().prepare(&nodes);
let mut handles = vec![];
for i in 0..THREADS {
let nodes = nodes.clone();
let nodes_next = nodes_next.clone();
let chunk = chunks[i].clone();
let model = model.clone();
let handle = thread::spawn(move || {
for n in chunk {
let update = model.read().unwrap().step(&nodes,n);
let mut result = nodes_next[n].write().unwrap();
result.x = update.x;
result.y = update.y;
}
});
handles.push(handle);
}
for handle in handles {
handle.join().unwrap();
}
// swap nodes and nodes_next
let tmp = nodes.clone();
nodes = nodes_next.clone();
nodes_next = tmp.clone();
}
let mut result = vec![];
for node in nodes.iter() {
let node = node.read().unwrap();
result.push((node.x, node.y));
}
result
}