tavern_keeper/src/events/world_genesis.rs

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use crate::state::{GameState, Action};
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pub struct WorldGenesis;
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impl Action for WorldGenesis {
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fn apply(&self, _state: &mut GameState) {
return;
}
fn description(&self) -> String {
"World was created".to_string()
}
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fn notable(&self) -> bool {
true
}
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}