more ui work

This commit is contained in:
Niko Abeler 2023-01-05 15:28:58 +01:00
parent 0af3b17810
commit 4b5ce102e0
2 changed files with 114 additions and 39 deletions

40
src/ui/controls.rs Normal file
View File

@ -0,0 +1,40 @@
pub struct ControlsEntry {
pub key: String,
pub action: String,
}
pub struct Controls {
pub entries: Vec<ControlsEntry>
}
impl Controls {
pub fn new() -> Controls {
Controls {
entries: vec![]
}
}
pub fn add(&mut self, key: String, action: String) -> &mut Self {
self.entries.push(ControlsEntry {
key,
action
});
self
}
pub fn render(&self) -> tui::widgets::Paragraph {
let key_style = tui::style::Style::default()
.add_modifier(tui::style::Modifier::BOLD)
.fg(tui::style::Color::Green)
.bg(tui::style::Color::Black);
let control_text = self.entries.iter().fold(Vec::new(), |mut spans, entry| {
spans.push(tui::text::Span::styled(entry.key.clone(), key_style));
spans.push(tui::text::Span::raw(format!(" {}", entry.action)));
spans.push(tui::text::Span::raw(" "));
spans
});
tui::widgets::Paragraph::new(tui::text::Spans::from(control_text))
.style(tui::style::Style::default().fg(tui::style::Color::White))
}
}

View File

@ -1,11 +1,12 @@
mod chat;
mod controls;
use crossterm::event::{read, Event, KeyCode};
use tui::{backend::Backend, Frame, layout::Layout};
use crate::{game::Game, entity::EntityId};
use self::chat::{Chat, ChatLine};
use self::{chat::{Chat, ChatLine}, controls::Controls};
/**
* |........................|
@ -28,6 +29,7 @@ pub struct App<'a> {
guest_list_state: tui::widgets::ListState,
status: AppStatus,
conversation: Chat,
conversation_scroll: u16,
}
impl<'a> App<'a> {
@ -38,6 +40,7 @@ impl<'a> App<'a> {
guest_list_state: tui::widgets::ListState::default(),
status: AppStatus::Initial,
conversation: Chat::new(),
conversation_scroll: 0,
}
}
@ -71,11 +74,17 @@ impl<'a> App<'a> {
}
},
KeyCode::Enter => {
let selected = self.guest_list_state.selected().unwrap();
let guest_id = &self.game.state.guests()[selected];
self.conversation = Chat::new();
self.greet_guest(Some(*guest_id));
self.status = AppStatus::TalkToGuest(Some(*guest_id));
if self.game.state.guests().len() > 0 {
match self.guest_list_state.selected() {
Some(selected) => {
let guest_id = &self.game.state.guests()[selected];
self.conversation = Chat::new();
self.greet_guest(Some(*guest_id));
self.status = AppStatus::TalkToGuest(Some(*guest_id));
},
None => {}
}
}
},
KeyCode::Char('.') => {
self.game.step();
@ -101,6 +110,14 @@ impl<'a> App<'a> {
KeyCode::Char('a') => {
self.ask_business(*guest);
},
KeyCode::Up => {
self.conversation_scroll += 1;
},
KeyCode::Down => {
if self.conversation_scroll > 0 {
self.conversation_scroll -= 1;
}
},
_ => {}
}
},
@ -111,6 +128,18 @@ impl<'a> App<'a> {
}
}
fn default_layout(&self) -> Layout {
Layout::default()
.direction(tui::layout::Direction::Vertical)
.constraints(
[
tui::layout::Constraint::Min(3),
tui::layout::Constraint::Length(2)
]
.as_ref(),
)
}
pub fn draw<B: Backend>(&mut self, f: &mut Frame<B>) {
match &self.status {
AppStatus::Initial => {
@ -129,16 +158,7 @@ impl<'a> App<'a> {
pub fn draw_initial<B: Backend>(&mut self, _f: &mut Frame<B>) {}
pub fn draw_guest_selection<B: Backend>(&mut self, f: &mut Frame<B>) {
let chunks = Layout::default()
.direction(tui::layout::Direction::Vertical)
.constraints(
[
tui::layout::Constraint::Min(3),
tui::layout::Constraint::Length(2)
]
.as_ref(),
)
.split(f.size());
let chunks = self.default_layout().split(f.size());
let main_window = tui::widgets::List::new(self.guest_list.clone())
.block(tui::widgets::Block::default().title("Guests").borders(tui::widgets::Borders::ALL))
@ -146,31 +166,20 @@ impl<'a> App<'a> {
.highlight_style(tui::style::Style::default().add_modifier(tui::style::Modifier::ITALIC))
.highlight_symbol(">>");
let key_style = tui::style::Style::default()
.add_modifier(tui::style::Modifier::BOLD)
.fg(tui::style::Color::Green)
.bg(tui::style::Color::Black);
let control_text = tui::text::Spans::from(vec![
tui::text::Span::styled("↑↓", key_style),
tui::text::Span::raw(" select guest"),
tui::text::Span::raw(" "),
tui::text::Span::styled("", key_style),
tui::text::Span::raw(" talk to guest"),
tui::text::Span::raw(" "),
tui::text::Span::styled(".", key_style),
tui::text::Span::raw(" pass one day"),
tui::text::Span::raw(" "),
tui::text::Span::styled("Esc", key_style),
tui::text::Span::raw(" quit"),
]);
let controls = tui::widgets::Paragraph::new(control_text)
.style(tui::style::Style::default().fg(tui::style::Color::White));
let mut binding = Controls::new();
let controls = binding
.add("↑↓".to_owned(), "select guest".to_owned())
.add("".to_owned(), "talk to guest".to_owned())
.add(".".to_owned(), "pass one day".to_owned())
.add("Esc".to_owned(), "quit".to_owned())
.render();
f.render_stateful_widget(main_window, chunks[0], &mut self.guest_list_state);
f.render_widget(controls, chunks[1]);
}
fn draw_talk_to_guest<B: Backend>(&self, f: &mut Frame<B>, guest: Option<u32>) {
let chunks = self.default_layout().split(f.size());
let guest = self.game.state.get_creature(guest.unwrap()).unwrap();
let key_style = tui::style::Style::default()
@ -181,14 +190,38 @@ impl<'a> App<'a> {
let mut full_text = self.conversation.to_spans();
full_text.push(tui::text::Spans::from(vec![
tui::text::Span::styled("(a) ", key_style),
tui::text::Span::raw("What's your business?"),
tui::text::Span::raw("What's your business?\n\n"),
]));
full_text.push(tui::text::Spans::from(vec![
tui::text::Span::styled("(b) ", key_style),
tui::text::Span::raw("Let's trade?\n\n"),
]));
full_text.push(tui::text::Spans::from(vec![
tui::text::Span::styled("(c) ", key_style),
tui::text::Span::raw("Heard of anything interesting?\n\n"),
]));
let text = tui::text::Text::from(full_text);
let scroll: u16 = ((text.lines.len() as u16) )
.checked_sub(
(chunks[0].height as u16).checked_sub(2).unwrap_or(0) // 2 lines for the border
)
.unwrap_or(0)
.checked_sub(self.conversation_scroll)
.unwrap_or(0);
let main_window = tui::widgets::Paragraph::new(text)
.block(tui::widgets::Block::default().title(guest.name.clone()).borders(tui::widgets::Borders::ALL))
.style(tui::style::Style::default().fg(tui::style::Color::White));
f.render_widget(main_window, f.size());
.style(tui::style::Style::default().fg(tui::style::Color::White))
.scroll((scroll, 0));
let mut binding = Controls::new();
let controls = binding
.add("a-z".to_owned(), "Talk".to_owned())
.add("Esc".to_owned(), "Back".to_owned())
.render();
f.render_widget(main_window, chunks[0]);
f.render_widget(controls, chunks[1]);
}
/**
@ -208,6 +241,7 @@ impl<'a> App<'a> {
"Hello, I'm ".to_owned() + &guest.name + ".",
false
));
self.conversation_scroll = 0;
}
fn ask_business(&mut self, guest: Option<EntityId>) {
@ -224,5 +258,6 @@ impl<'a> App<'a> {
guest.say_agenda(& self.game.state),
false
));
self.conversation_scroll = 0;
}
}