WIP traveling persons
This commit is contained in:
parent
556c6a869f
commit
6318767e32
13
src/app.rs
13
src/app.rs
|
@ -1,4 +1,4 @@
|
||||||
use std::rc::Rc;
|
use std::{rc::Rc};
|
||||||
|
|
||||||
use crossterm::event::{read, Event, KeyCode};
|
use crossterm::event::{read, Event, KeyCode};
|
||||||
use tui::{Terminal, backend::Backend, Frame, layout::Layout};
|
use tui::{Terminal, backend::Backend, Frame, layout::Layout};
|
||||||
|
@ -41,7 +41,7 @@ impl<'a> App<'a> {
|
||||||
match &self.status {
|
match &self.status {
|
||||||
AppStatus::Initial => {
|
AppStatus::Initial => {
|
||||||
// determine guests
|
// determine guests
|
||||||
self.guest_list = self.state.people.iter().map(|guest| {
|
self.guest_list = self.state.guests().iter().map(|guest| {
|
||||||
tui::widgets::ListItem::new(guest.name.clone())
|
tui::widgets::ListItem::new(guest.name.clone())
|
||||||
}).collect();
|
}).collect();
|
||||||
self.guest_state = tui::widgets::ListState::default();
|
self.guest_state = tui::widgets::ListState::default();
|
||||||
|
@ -67,9 +67,13 @@ impl<'a> App<'a> {
|
||||||
},
|
},
|
||||||
KeyCode::Enter => {
|
KeyCode::Enter => {
|
||||||
let selected = self.guest_state.selected().unwrap();
|
let selected = self.guest_state.selected().unwrap();
|
||||||
let guest = &self.state.people[selected];
|
let guest = &self.state.guests()[selected];
|
||||||
self.status = AppStatus::TalkToGuest(guest.clone());
|
self.status = AppStatus::TalkToGuest(guest.clone());
|
||||||
},
|
},
|
||||||
|
KeyCode::Char('.') => {
|
||||||
|
self.state.step();
|
||||||
|
self.status = AppStatus::Initial;
|
||||||
|
},
|
||||||
KeyCode::Esc => {
|
KeyCode::Esc => {
|
||||||
return false;
|
return false;
|
||||||
},
|
},
|
||||||
|
@ -143,6 +147,9 @@ impl<'a> App<'a> {
|
||||||
tui::text::Span::styled("⏎", key_style),
|
tui::text::Span::styled("⏎", key_style),
|
||||||
tui::text::Span::raw(" talk to guest"),
|
tui::text::Span::raw(" talk to guest"),
|
||||||
tui::text::Span::raw(" "),
|
tui::text::Span::raw(" "),
|
||||||
|
tui::text::Span::styled(".", key_style),
|
||||||
|
tui::text::Span::raw(" pass one day"),
|
||||||
|
tui::text::Span::raw(" "),
|
||||||
tui::text::Span::styled("Esc", key_style),
|
tui::text::Span::styled("Esc", key_style),
|
||||||
tui::text::Span::raw(" quit"),
|
tui::text::Span::raw(" quit"),
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,9 @@
|
||||||
mod found_town;
|
mod found_town;
|
||||||
mod world_genesis;
|
mod world_genesis;
|
||||||
mod person_genesis;
|
mod person_genesis;
|
||||||
|
mod tavern_built;
|
||||||
|
|
||||||
pub use found_town::FoundTown;
|
pub use found_town::FoundTown;
|
||||||
pub use world_genesis::WorldGenesis;
|
pub use world_genesis::WorldGenesis;
|
||||||
pub use person_genesis::PersonGenesis;
|
pub use person_genesis::PersonGenesis;
|
||||||
|
pub use tavern_built::TavernBuilt;
|
|
@ -0,0 +1,20 @@
|
||||||
|
use std::rc::Rc;
|
||||||
|
|
||||||
|
use crate::{state::{GameState, Effect}, world::{Structure, Tavern}};
|
||||||
|
|
||||||
|
pub struct TavernBuilt {
|
||||||
|
pub x: usize,
|
||||||
|
pub y: usize,
|
||||||
|
pub tavern: Rc<Tavern>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Effect for TavernBuilt {
|
||||||
|
fn apply(&self, state: &mut GameState) {
|
||||||
|
state.world.add_structure(self.x, self.y, Structure::Tavern(self.tavern.clone()));
|
||||||
|
state.set_tavern(self.tavern.clone());
|
||||||
|
}
|
||||||
|
|
||||||
|
fn description(&self) -> String {
|
||||||
|
format!("{} was built", self.tavern.name)
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,6 +1,8 @@
|
||||||
use std::{rc::Rc, fmt::Display};
|
use std::{rc::Rc, fmt::Display};
|
||||||
|
use rand::seq::SliceRandom;
|
||||||
|
use rand::prelude::*;
|
||||||
|
|
||||||
use crate::{time::Time, world::Town, generators::PersonNameGenerator};
|
use crate::{time::Time, world::Town, generators::PersonNameGenerator, state::GameState};
|
||||||
|
|
||||||
pub enum Profession {
|
pub enum Profession {
|
||||||
Peasant,
|
Peasant,
|
||||||
|
@ -8,12 +10,18 @@ pub enum Profession {
|
||||||
Blacksmith,
|
Blacksmith,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub enum Agenda {
|
||||||
|
Idle,
|
||||||
|
Traveling([usize; 2]),
|
||||||
|
}
|
||||||
|
|
||||||
pub struct Person {
|
pub struct Person {
|
||||||
pub name: String,
|
pub name: String,
|
||||||
pub birth_date: Time,
|
pub birth_date: Time,
|
||||||
pub birth_location: Rc<Town>,
|
pub birth_location: Rc<Town>,
|
||||||
pub profession: Profession,
|
pub profession: Profession,
|
||||||
pub location: [usize; 2],
|
pub location: [usize; 2],
|
||||||
|
pub agenda: Agenda,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Person {
|
impl Person {
|
||||||
|
@ -24,6 +32,36 @@ impl Person {
|
||||||
birth_location: birth_location,
|
birth_location: birth_location,
|
||||||
profession: Profession::Peasant,
|
profession: Profession::Peasant,
|
||||||
location: [0, 0],
|
location: [0, 0],
|
||||||
|
agenda: Agenda::Idle,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn step(&mut self, state: &mut GameState) {
|
||||||
|
match &self.agenda {
|
||||||
|
Agenda::Idle => {
|
||||||
|
// do nothing
|
||||||
|
// pick random destination
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let dest = state.world.structures.keys().choose(&mut rng);
|
||||||
|
self.agenda = Agenda::Traveling(*dest.unwrap());
|
||||||
|
},
|
||||||
|
Agenda::Traveling(destination) => {
|
||||||
|
// TDOO: A* pathfinding with terrain costs
|
||||||
|
// move towards destination
|
||||||
|
if self.location[0] < destination[0] {
|
||||||
|
self.location[0] += 1;
|
||||||
|
} else if self.location[0] > destination[0] {
|
||||||
|
self.location[0] -= 1;
|
||||||
|
}
|
||||||
|
if self.location[1] < destination[1] {
|
||||||
|
self.location[1] += 1;
|
||||||
|
} else if self.location[1] > destination[1] {
|
||||||
|
self.location[1] -= 1;
|
||||||
|
}
|
||||||
|
if self.location == *destination {
|
||||||
|
self.agenda = Agenda::Idle;
|
||||||
|
}
|
||||||
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
58
src/state.rs
58
src/state.rs
|
@ -4,13 +4,14 @@ use std::rc::Rc;
|
||||||
use rand::prelude::*;
|
use rand::prelude::*;
|
||||||
use crate::person::Person;
|
use crate::person::Person;
|
||||||
use crate::time::Time;
|
use crate::time::Time;
|
||||||
use crate::world::{World, Terrain, Town};
|
use crate::world::{World, Terrain, Town, Tavern, Structure};
|
||||||
use crate::events::{FoundTown, WorldGenesis, PersonGenesis};
|
use crate::events::{FoundTown, WorldGenesis, PersonGenesis, TavernBuilt};
|
||||||
pub struct GameState {
|
pub struct GameState {
|
||||||
pub time: Time,
|
pub time: Time,
|
||||||
pub world: World,
|
pub world: World,
|
||||||
pub people: Vec<Rc<Person>>,
|
pub people: Vec<Rc<Person>>,
|
||||||
pub events: Vec<Box<Event>>
|
pub events: Vec<Box<Event>>,
|
||||||
|
pub tavern: Option<Rc<Tavern>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct Event {
|
pub struct Event {
|
||||||
|
@ -43,15 +44,23 @@ impl GameState {
|
||||||
people: Vec::new(),
|
people: Vec::new(),
|
||||||
world: world,
|
world: world,
|
||||||
events: events,
|
events: events,
|
||||||
|
tavern: None,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn set_tavern(&mut self, tavern: Rc<Tavern>) {
|
||||||
|
self.tavern = Some(tavern);
|
||||||
|
}
|
||||||
|
|
||||||
pub fn add_event(&mut self, event: Event) {
|
pub fn add_event(&mut self, event: Event) {
|
||||||
event.effect.apply(self);
|
event.effect.apply(self);
|
||||||
self.events.push(Box::new(event));
|
self.events.push(Box::new(event));
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn step(&mut self) {
|
pub fn step(&mut self) {
|
||||||
|
// for p in self.people.iter() {
|
||||||
|
// p.step(self);
|
||||||
|
// }
|
||||||
self.time.time += 1;
|
self.time.time += 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -67,6 +76,28 @@ impl GameState {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Getters
|
||||||
|
*/
|
||||||
|
|
||||||
|
pub fn guests(&self) -> Vec<Rc<Person>> {
|
||||||
|
match &self.tavern {
|
||||||
|
Some(tavern) => {
|
||||||
|
let loc = self.world.get_tavern_location(tavern);
|
||||||
|
self.people.iter().filter(|person| {
|
||||||
|
person.location == loc
|
||||||
|
}).map(|p| p.clone()).collect()
|
||||||
|
},
|
||||||
|
None => Vec::new(),
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Function to populate the world at genesis
|
||||||
|
*/
|
||||||
|
|
||||||
pub fn found_town(&mut self) {
|
pub fn found_town(&mut self) {
|
||||||
let mut rng = rand::thread_rng();
|
let mut rng = rand::thread_rng();
|
||||||
loop {
|
loop {
|
||||||
|
@ -109,4 +140,25 @@ impl GameState {
|
||||||
pub fn add_person(&mut self, person: Rc<Person>) {
|
pub fn add_person(&mut self, person: Rc<Person>) {
|
||||||
self.people.push(person);
|
self.people.push(person);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn build_tavern(&mut self) {
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
loop {
|
||||||
|
let x = rng.gen_range(0..self.world.size);
|
||||||
|
let y = rng.gen_range(0..self.world.size);
|
||||||
|
if
|
||||||
|
self.world.map[x][y].terrain == Terrain::Flats ||
|
||||||
|
self.world.map[x][y].terrain == Terrain::Hills
|
||||||
|
{
|
||||||
|
self.add_event(Event {
|
||||||
|
time: self.time,
|
||||||
|
effect: Box::new(TavernBuilt {
|
||||||
|
x: x,
|
||||||
|
y: y,
|
||||||
|
tavern: Rc::new(Tavern::new()),
|
||||||
|
})
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
47
src/world.rs
47
src/world.rs
|
@ -1,4 +1,4 @@
|
||||||
use std::rc::Rc;
|
use std::{rc::Rc, collections::HashMap};
|
||||||
use rand::prelude::*;
|
use rand::prelude::*;
|
||||||
|
|
||||||
use crate::generators::TownNameGenerator;
|
use crate::generators::TownNameGenerator;
|
||||||
|
@ -19,25 +19,29 @@ pub struct Town {
|
||||||
pub name: String,
|
pub name: String,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub struct Tavern {
|
||||||
|
pub name: String,
|
||||||
|
}
|
||||||
|
|
||||||
pub enum Structure {
|
pub enum Structure {
|
||||||
Town(Rc<Town>),
|
Town(Rc<Town>),
|
||||||
|
Tavern(Rc<Tavern>),
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct WorldCell {
|
pub struct WorldCell {
|
||||||
pub terrain: Terrain,
|
pub terrain: Terrain,
|
||||||
pub structure: Option<Structure>,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct World {
|
pub struct World {
|
||||||
pub map: Vec<Vec<WorldCell>>,
|
pub map: Vec<Vec<WorldCell>>,
|
||||||
pub size: usize,
|
pub size: usize,
|
||||||
|
pub structures: HashMap<[usize; 2], Structure>
|
||||||
}
|
}
|
||||||
|
|
||||||
impl WorldCell {
|
impl WorldCell {
|
||||||
pub fn new(terrain: Terrain) -> WorldCell {
|
pub fn new(terrain: Terrain) -> WorldCell {
|
||||||
WorldCell {
|
WorldCell {
|
||||||
terrain: terrain,
|
terrain: terrain,
|
||||||
structure: None,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -55,26 +59,43 @@ impl World {
|
||||||
World {
|
World {
|
||||||
map: map,
|
map: map,
|
||||||
size: size,
|
size: size,
|
||||||
|
structures: HashMap::new(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn add_structure(&mut self, x: usize, y: usize, structure: Structure) {
|
pub fn add_structure(&mut self, x: usize, y: usize, structure: Structure) {
|
||||||
self.map[x][y].structure = Some(structure);
|
self.structures.insert([x, y], structure);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
pub fn get_town_location(&self, town: &Rc<Town>) -> [usize; 2] {
|
pub fn get_town_location(&self, town: &Rc<Town>) -> [usize; 2] {
|
||||||
for x in 0..self.size {
|
for (location, structure) in self.structures.iter() {
|
||||||
for y in 0..self.size {
|
match structure {
|
||||||
if let Some(Structure::Town(t)) = &self.map[x][y].structure {
|
Structure::Town(t) => {
|
||||||
if Rc::ptr_eq(&t, town) {
|
if Rc::ptr_eq(t, town) {
|
||||||
return [x, y];
|
return *location;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
_ => {}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
panic!("Town not found");
|
panic!("Town not found");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn get_tavern_location(&self, tavern: &Rc<Tavern>) -> [usize; 2] {
|
||||||
|
for (location, structure) in self.structures.iter() {
|
||||||
|
match structure {
|
||||||
|
Structure::Tavern(t) => {
|
||||||
|
if Rc::ptr_eq(t, tavern) {
|
||||||
|
return *location;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
panic!("Tavern not found");
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Terrain {
|
impl Terrain {
|
||||||
|
@ -117,3 +138,11 @@ impl Town {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Tavern {
|
||||||
|
pub fn new() -> Tavern {
|
||||||
|
Tavern {
|
||||||
|
name: TownNameGenerator::name(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue