more world gen
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parent
f64a757ec6
commit
99f61fbd70
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@ -0,0 +1,19 @@
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use std::rc::Rc;
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use crate::{state::Effect, world::{Town, Structure}, state::GameState};
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pub struct FoundTown{
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pub x: usize,
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pub y: usize,
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pub town: Rc<Town>,
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}
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impl Effect for FoundTown {
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fn apply(&self, state: &mut GameState) {
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state.world.add_structure(self.x, self.y, Structure::Town(self.town.clone()));
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}
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fn description(&self) -> String {
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format!("{} was founded", self.town.name)
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}
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}
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@ -0,0 +1,5 @@
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mod found_town;
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mod world_genesis;
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pub use found_town::FoundTown;
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pub use world_genesis::WorldGenesis;
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@ -0,0 +1,13 @@
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use crate::state::{GameState, Effect};
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pub struct WorldGenesis;
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impl Effect for WorldGenesis {
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fn apply(&self, _state: &mut GameState) {
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return;
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}
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fn description(&self) -> String {
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"World was created".to_string()
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}
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}
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@ -0,0 +1,18 @@
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use rand::seq::SliceRandom;
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pub struct TownNameGenerator {
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}
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impl TownNameGenerator {
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pub fn name() -> String {
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let first = include_str!("names/towns/first.txt").split("\n").collect::<Vec<&str>>();
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let second = include_str!("names/towns/second.txt").split("\n").collect::<Vec<&str>>();
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let mut rng = rand::thread_rng();
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let first = first.choose(&mut rng).unwrap();
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let second = second.choose(&mut rng).unwrap();
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let name = format!("{}{}", first, second);
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// capitalize first letter
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name[0..1].to_uppercase() + &name[1..]
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}
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}
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76
src/main.rs
76
src/main.rs
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@ -1,10 +1,18 @@
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mod world;
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mod state;
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mod events;
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mod time;
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mod generators;
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use noise::{Perlin, ScalePoint, Add, NoiseFn, Multiply, ScaleBias};
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use noise::{Perlin, ScalePoint, Add, NoiseFn, ScaleBias};
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use noise::utils::{NoiseMapBuilder, PlaneMapBuilder};
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use image::{RgbImage, Rgb};
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use rand::prelude::*;
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use world::World;
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const N_TOWNS: usize = 10;
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const WORLD_SIZE: usize = 256;
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struct BorderNoise {
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pub center: [f64; 2],
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@ -36,14 +44,10 @@ impl NoiseFn<f64, 2> for BorderNoise {
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}
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}
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fn main() {
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let N_TOWNS = 10;
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fn build_world() -> World {
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let mut rng = rand::thread_rng();
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let map_size = 256;
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let map_center = map_size / 2;
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let map_center = WORLD_SIZE / 2;
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let height = Add::new(
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ScaleBias::new(
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Add::new(
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@ -57,30 +61,23 @@ fn main() {
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).set_scale(2000.0).set_bias(1000.0),
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BorderNoise::new(
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[map_center as f64, map_center as f64],
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map_size as f64 * 0.4,
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WORLD_SIZE as f64 * 0.4,
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100.0
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),
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);
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let plane = PlaneMapBuilder::<_, 2>::new(&height)
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.set_size(map_size, map_size)
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.set_x_bounds(0.0, map_size as f64)
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.set_y_bounds(0.0, map_size as f64)
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.set_size(WORLD_SIZE, WORLD_SIZE)
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.set_x_bounds(0.0, WORLD_SIZE as f64)
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.set_y_bounds(0.0, WORLD_SIZE as f64)
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.build();
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let min = plane.iter().fold(f64::MAX, |min, &val| val.min(min));
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let max = plane.iter().fold(f64::MIN, |max, &val| val.max(max));
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let mut img = RgbImage::new(WORLD_SIZE as u32, WORLD_SIZE as u32);
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println!("Min: {}", min);
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println!("Max: {}", max);
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let mut world = world::World::new(WORLD_SIZE);
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let mut img = RgbImage::new(map_size as u32, map_size as u32);
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let mut world = world::World::new(map_size);
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for x in 0..map_size {
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for y in 0..map_size {
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for x in 0..WORLD_SIZE {
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for y in 0..WORLD_SIZE {
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let h = plane.get_value(x, y);
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let t = world::Terrain::from_height(h);
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world.map[x][y] = world::WorldCell::new(t);
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@ -88,27 +85,24 @@ fn main() {
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}
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}
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let mut placed = 0;
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while placed < N_TOWNS {
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let x = rng.gen_range(0..map_size);
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let y = rng.gen_range(0..map_size);
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if
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world.map[x][y].terrain == world::Terrain::Flats ||
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world.map[x][y].terrain == world::Terrain::Hills
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{
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world.add_structure(x, y, world::Structure::Town(world::Town::new()));
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placed += 1;
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img.put_pixel(x as u32, y as u32, Rgb([255, 0, 0]));
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}
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world
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}
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fn main() {
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let mut state = state::GameState::new(build_world());
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let mut rng = rand::thread_rng();
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for _ in 0..N_TOWNS {
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state.step_n(rng.gen_range(0..360*3));
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state.found_town();
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}
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let scaled = image::imageops::resize(
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&img,
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map_size as u32 * 4, map_size as u32 * 4,
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image::imageops::FilterType::Nearest);
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scaled.save("world.png").unwrap();
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for event in &state.events {
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println!("{}", event.description());
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}
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}
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@ -0,0 +1,12 @@
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iron
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copper
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silver
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gold
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wood
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frost
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summer
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winter
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spring
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dagger
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sword
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hammer
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@ -0,0 +1,12 @@
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iron
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copper
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silver
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gold
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wood
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frost
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summer
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winter
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spring
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dagger
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sword
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hammer
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pub enum Profession {
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Peasant,
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Adventurer,
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Blacksmith,
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}
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pub struct Person {
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pub name: String,
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pub age: u32,
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pub profession: Profession,
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pub location: [usize; 2],
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}
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86
src/state.rs
86
src/state.rs
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@ -1,4 +1,88 @@
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use crate::world::World;
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use std::rc::Rc;
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use rand::prelude::*;
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use crate::time::Time;
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use crate::world::{World, Terrain, Town};
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use crate::events::{FoundTown, WorldGenesis};
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pub struct GameState {
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pub time: Time,
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pub world: World,
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pub events: Vec<Box<Event>>
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}
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pub struct Event {
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pub time: Time,
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pub effect: Box<dyn Effect>,
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}
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pub trait Effect {
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fn apply(&self, state: &mut GameState);
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fn description(&self) -> String;
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}
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impl Event {
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pub fn description(&self) -> String {
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format!("{}: {}", self.time, self.effect.description())
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}
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}
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impl GameState {
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pub fn new(world: World) -> GameState {
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let mut events = Vec::new();
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events.push(Box::new(Event {
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time: Time { time: 0 },
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effect: Box::new(WorldGenesis),
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}));
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GameState {
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time: Time { time: 0 },
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world: world,
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events: events,
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}
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}
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pub fn add_event(&mut self, event: Event) {
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event.effect.apply(self);
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self.events.push(Box::new(event));
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}
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pub fn step(&mut self) {
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self.time.time += 1;
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}
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pub fn step_n(&mut self, n: u32) {
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for _ in 0..n {
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self.step();
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}
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}
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pub fn step_year(&mut self) {
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for _ in 0..360 {
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self.step();
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}
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}
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pub fn found_town(&mut self) {
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let mut rng = rand::thread_rng();
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loop {
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let x = rng.gen_range(0..self.world.size);
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let y = rng.gen_range(0..self.world.size);
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if
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self.world.map[x][y].terrain == Terrain::Flats ||
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self.world.map[x][y].terrain == Terrain::Hills
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{
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self.add_event(Event {
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time: self.time,
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effect: Box::new(FoundTown {
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x: x,
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y: y,
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town: Rc::new(Town::new()),
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})
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});
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break;
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}
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}
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}
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}
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@ -0,0 +1,17 @@
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use std::fmt;
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#[derive(Clone, Copy)]
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pub struct Time{
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pub time: u32,
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}
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impl fmt::Display for Time {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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let year = self.time / 360;
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let month = (self.time / 30) % 12;
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let day = self.time % 30;
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write!(f, "Year {}, {} of {}", year, day, month)
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}
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}
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12
src/world.rs
12
src/world.rs
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use std::rc::Rc;
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use rand::prelude::*;
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use crate::generators::TownNameGenerator;
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub enum Terrain {
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Void,
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}
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pub enum Structure {
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Town(Town),
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Town(Rc<Town>),
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}
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pub struct WorldCell {
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@ -94,9 +99,10 @@ impl Terrain {
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impl Town {
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pub fn new() -> Town {
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let mut rng = rand::thread_rng();
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Town {
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name: "Town".to_string(),
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population: 100,
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name: TownNameGenerator::name(),
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population: rng.gen_range(100..500),
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}
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}
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}
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