debug items
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a479774b3e
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14
src/item.rs
14
src/item.rs
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@ -1,3 +1,5 @@
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use std::fmt;
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use crate::entity::{Entity, Location};
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#[derive(Clone)]
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@ -24,9 +26,6 @@ pub struct Weapon {
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pub struct Armor {
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pub armor_class: u32,
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}
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pub struct ItemGenerator;
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impl ItemGenerator {
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@ -42,3 +41,12 @@ impl ItemGenerator {
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}
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}
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}
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impl fmt::Display for ItemType {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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match self {
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ItemType::Weapon(weapon) => write!(f, "Weapon: {}d{}+{}", weapon.damage_dice, weapon.damage_sides, weapon.damage_base),
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ItemType::Armor(armor) => write!(f, "Armor: {}", armor.armor_class),
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}
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}
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}
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@ -24,9 +24,19 @@ enum AppStatus {
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Debug,
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}
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enum DebugView {
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Creatures,
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Items,
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}
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struct DebugData<'a> {
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list: Vec<tui::widgets::ListItem<'a>>,
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list_state: tui::widgets::ListState,
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item_list: Vec<tui::widgets::ListItem<'a>>,
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item_list_state: tui::widgets::ListState,
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selected: DebugView,
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}
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pub struct App<'a> {
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@ -42,7 +52,7 @@ pub struct App<'a> {
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conversation_scroll: u16,
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// Debug
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dabug_data: Option<DebugData<'a>>,
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debug_data: Option<DebugData<'a>>,
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}
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impl<'a> App<'a> {
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@ -54,7 +64,7 @@ impl<'a> App<'a> {
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status: AppStatus::Initial,
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conversation: Chat::new(),
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conversation_scroll: 0,
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dabug_data: None,
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debug_data: None,
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}
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}
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@ -150,17 +160,38 @@ impl<'a> App<'a> {
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self.status = AppStatus::GuestSelection;
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},
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KeyCode::Up => {
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let selected = self.dabug_data.as_mut().unwrap().list_state.selected().unwrap();
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let ref mut state = match self.debug_data.as_ref().unwrap().selected {
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DebugView::Creatures => &mut self.debug_data.as_mut().unwrap().list_state,
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DebugView::Items => &mut self.debug_data.as_mut().unwrap().item_list_state,
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};
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let selected = state.selected().unwrap();
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if selected > 0 {
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self.dabug_data.as_mut().unwrap().list_state.select(Some(selected - 1));
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state.select(Some(selected - 1));
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}
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},
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KeyCode::Down => {
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let selected = self.dabug_data.as_mut().unwrap().list_state.selected().unwrap();
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if selected < self.dabug_data.as_ref().unwrap().list.len() - 1 {
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self.dabug_data.as_mut().unwrap().list_state.select(Some(selected + 1));
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let mut max = 0;
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let ref mut state = match self.debug_data.as_ref().unwrap().selected {
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DebugView::Creatures => {
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max = self.debug_data.as_ref().unwrap().list.len() - 1;
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&mut self.debug_data.as_mut().unwrap().list_state
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},
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DebugView::Items => {
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max = self.debug_data.as_ref().unwrap().item_list.len() - 1;
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&mut self.debug_data.as_mut().unwrap().item_list_state
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},
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};
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let selected = state.selected().unwrap();
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if selected < max {
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state.select(Some(selected + 1));
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}
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},
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KeyCode::Char('i') => {
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self.debug_data.as_mut().unwrap().selected = DebugView::Items;
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},
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KeyCode::Char('c') => {
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self.debug_data.as_mut().unwrap().selected = DebugView::Creatures;
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},
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_ => {}
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}
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},
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@ -173,6 +204,7 @@ impl<'a> App<'a> {
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fn open_debug(&mut self) {
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let mut list = vec![];
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let mut item_list = vec![];
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for (id, creature) in self.game.state.creatures.iter() {
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list.push(tui::widgets::ListItem::new(format!("{}: {} ({}) at {}",
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id, creature.name,
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@ -180,11 +212,23 @@ impl<'a> App<'a> {
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creature.entity.loc,
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)));
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}
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self.dabug_data = Some(DebugData {
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for (id, item) in self.game.state.items.iter() {
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item_list.push(tui::widgets::ListItem::new(format!("{}: {} ({}) at {}",
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id, item.name,
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item.item_type,
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item.entity.loc,
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)));
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}
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self.debug_data = Some(DebugData {
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list,
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list_state: tui::widgets::ListState::default(),
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item_list,
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item_list_state: tui::widgets::ListState::default(),
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selected: DebugView::Creatures
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});
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self.dabug_data.as_mut().unwrap().list_state.select(Some(0));
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self.debug_data.as_mut().unwrap().list_state.select(Some(0));
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self.debug_data.as_mut().unwrap().item_list_state.select(Some(0));
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self.status = AppStatus::Debug;
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}
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@ -291,22 +335,33 @@ impl<'a> App<'a> {
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fn draw_debug<B: Backend>(&mut self, f: &mut Frame<B>) {
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let chunks = self.default_layout().split(f.size());
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let data = self.dabug_data.as_mut().unwrap();
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let data = self.debug_data.as_mut().unwrap();
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match data.selected {
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DebugView::Creatures => {
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let main_window = tui::widgets::List::new(data.list.clone())
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.block(tui::widgets::Block::default().title("Guests").borders(tui::widgets::Borders::ALL))
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.style(tui::style::Style::default().fg(tui::style::Color::White))
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.highlight_style(tui::style::Style::default().add_modifier(tui::style::Modifier::ITALIC))
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.highlight_symbol(">>");
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f.render_stateful_widget(main_window, chunks[0], &mut data.list_state);
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},
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DebugView::Items => {
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let main_window = tui::widgets::List::new(data.item_list.clone())
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.block(tui::widgets::Block::default().title("Items").borders(tui::widgets::Borders::ALL))
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.style(tui::style::Style::default().fg(tui::style::Color::White))
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.highlight_style(tui::style::Style::default().add_modifier(tui::style::Modifier::ITALIC))
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.highlight_symbol(">>");
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f.render_stateful_widget(main_window, chunks[0], &mut data.item_list_state);
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}
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}
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let mut binding = Controls::new();
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let controls = binding
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.add("↑↓".to_owned(), "select guest".to_owned())
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.add("c".to_owned(), "Creatures".to_owned())
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.add("i".to_owned(), "Items".to_owned())
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.add("Esc".to_owned(), "back".to_owned())
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.render();
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f.render_stateful_widget(main_window, chunks[0], &mut data.list_state);
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f.render_widget(controls, chunks[1]);
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}
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