debug map
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b94de7d4b0
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d655da0738
112
src/ui/mod.rs
112
src/ui/mod.rs
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@ -4,7 +4,7 @@ mod controls;
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use crossterm::event::{read, Event, KeyCode};
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use tui::{backend::Backend, Frame, layout::Layout};
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use crate::{game::Game, entity::EntityId};
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use crate::{game::Game, entity::EntityId, world::Terrain};
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use self::{chat::{Chat, ChatLine}, controls::Controls};
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@ -24,9 +24,11 @@ enum AppStatus {
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Debug,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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enum DebugView {
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Creatures,
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Items,
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Map,
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}
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struct DebugData<'a> {
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@ -37,6 +39,7 @@ struct DebugData<'a> {
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item_list_state: tui::widgets::ListState,
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selected: DebugView,
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map_scroll: (u16, u16),
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}
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pub struct App<'a> {
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@ -160,30 +163,57 @@ impl<'a> App<'a> {
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self.status = AppStatus::GuestSelection;
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},
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KeyCode::Up => {
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let ref mut state = match self.debug_data.as_ref().unwrap().selected {
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DebugView::Creatures => &mut self.debug_data.as_mut().unwrap().list_state,
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DebugView::Items => &mut self.debug_data.as_mut().unwrap().item_list_state,
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};
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let selected = state.selected().unwrap();
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if selected > 0 {
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state.select(Some(selected - 1));
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if self.debug_data.as_ref().unwrap().selected == DebugView::Map {
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let (x, y) = self.debug_data.as_ref().unwrap().map_scroll;
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self.debug_data.as_mut().unwrap().map_scroll = (x.saturating_sub(1), y);
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} else {
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let ref mut state = match self.debug_data.as_ref().unwrap().selected {
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DebugView::Creatures => &mut self.debug_data.as_mut().unwrap().list_state,
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DebugView::Items => &mut self.debug_data.as_mut().unwrap().item_list_state,
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_ => &mut self.debug_data.as_mut().unwrap().list_state,
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};
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let selected = state.selected().unwrap();
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if selected > 0 {
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state.select(Some(selected - 1));
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}
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}
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},
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KeyCode::Down => {
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let mut max = 0;
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let ref mut state = match self.debug_data.as_ref().unwrap().selected {
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DebugView::Creatures => {
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max = self.debug_data.as_ref().unwrap().list.len() - 1;
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&mut self.debug_data.as_mut().unwrap().list_state
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},
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DebugView::Items => {
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max = self.debug_data.as_ref().unwrap().item_list.len() - 1;
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&mut self.debug_data.as_mut().unwrap().item_list_state
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},
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};
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let selected = state.selected().unwrap();
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if selected < max {
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state.select(Some(selected + 1));
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if self.debug_data.as_ref().unwrap().selected == DebugView::Map {
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let (x, y) = self.debug_data.as_ref().unwrap().map_scroll;
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self.debug_data.as_mut().unwrap().map_scroll = (x + 1, y);
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} else {
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let mut max = 0;
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let ref mut state = match self.debug_data.as_ref().unwrap().selected {
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DebugView::Creatures => {
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max = self.debug_data.as_ref().unwrap().list.len() - 1;
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&mut self.debug_data.as_mut().unwrap().list_state
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},
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DebugView::Items => {
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max = self.debug_data.as_ref().unwrap().item_list.len() - 1;
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&mut self.debug_data.as_mut().unwrap().item_list_state
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},
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_ => {
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max = self.debug_data.as_ref().unwrap().list.len() - 1;
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&mut self.debug_data.as_mut().unwrap().list_state
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},
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};
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let selected = state.selected().unwrap();
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if selected < max {
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state.select(Some(selected + 1));
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}
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}
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},
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KeyCode::Left => {
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if self.debug_data.as_ref().unwrap().selected == DebugView::Map {
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let (x, y) = self.debug_data.as_ref().unwrap().map_scroll;
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self.debug_data.as_mut().unwrap().map_scroll = (x, y.saturating_sub(1));
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}
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},
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KeyCode::Right => {
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if self.debug_data.as_ref().unwrap().selected == DebugView::Map {
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let (x, y) = self.debug_data.as_ref().unwrap().map_scroll;
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self.debug_data.as_mut().unwrap().map_scroll = (x, y + 1);
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}
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},
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KeyCode::Char('i') => {
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@ -192,6 +222,9 @@ impl<'a> App<'a> {
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KeyCode::Char('c') => {
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self.debug_data.as_mut().unwrap().selected = DebugView::Creatures;
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},
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KeyCode::Char('m') => {
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self.debug_data.as_mut().unwrap().selected = DebugView::Map;
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},
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_ => {}
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}
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},
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@ -225,7 +258,8 @@ impl<'a> App<'a> {
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list_state: tui::widgets::ListState::default(),
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item_list,
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item_list_state: tui::widgets::ListState::default(),
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selected: DebugView::Creatures
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selected: DebugView::Creatures,
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map_scroll: (0, 0),
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});
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self.debug_data.as_mut().unwrap().list_state.select(Some(0));
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self.debug_data.as_mut().unwrap().item_list_state.select(Some(0));
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@ -353,13 +387,43 @@ impl<'a> App<'a> {
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.highlight_style(tui::style::Style::default().add_modifier(tui::style::Modifier::ITALIC))
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.highlight_symbol(">>");
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f.render_stateful_widget(main_window, chunks[0], &mut data.item_list_state);
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}
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},
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DebugView::Map => {
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let mut rows = Vec::new();
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for row in self.game.state.world.map.iter() {
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rows.push(tui::text::Spans::from(
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row.iter().map(|tile| {
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match tile.terrain {
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Terrain::Void => tui::text::Span::styled(" ", tui::style::Style::default().bg(tui::style::Color::Rgb(0, 0, 0)).fg(tui::style::Color::Rgb(0, 0, 0))),
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Terrain::DeepOcean => tui::text::Span::styled("~", tui::style::Style::default().bg(tui::style::Color::Rgb(0, 0, 128)).fg(tui::style::Color::Rgb(32, 32, 128))),
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Terrain::Ocean => tui::text::Span::styled("~", tui::style::Style::default().bg(tui::style::Color::Rgb(32, 32, 128)).fg(tui::style::Color::Rgb(128, 128, 128))),
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Terrain::Beach => tui::text::Span::styled("-", tui::style::Style::default().bg(tui::style::Color::Rgb(200, 200, 10)).fg(tui::style::Color::Rgb(100, 100, 10))),
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Terrain::Flats => tui::text::Span::styled("-", tui::style::Style::default().bg(tui::style::Color::Rgb(30, 150, 30)).fg(tui::style::Color::Rgb(30, 200, 30))),
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Terrain::Hills => tui::text::Span::styled("~", tui::style::Style::default().bg(tui::style::Color::Rgb(120, 150, 30)).fg(tui::style::Color::Rgb(120, 150, 30))),
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Terrain::Mountains => tui::text::Span::styled("A", tui::style::Style::default().bg(tui::style::Color::Rgb(120,120,120)).fg(tui::style::Color::Rgb(120,120,120))),
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Terrain::HighMountains => tui::text::Span::styled("A", tui::style::Style::default().bg(tui::style::Color::Rgb(200,200,200)).fg(tui::style::Color::Rgb(200,200,200))),
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}
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}).collect::<Vec<tui::text::Span>>()
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));
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}
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let main_window = tui::widgets::Paragraph::new(
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tui::text::Text::from(rows)
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)
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.block(tui::widgets::Block::default().title("Map").borders(tui::widgets::Borders::ALL))
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.style(tui::style::Style::default().fg(tui::style::Color::White))
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.scroll(data.map_scroll);
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f.render_widget(main_window, chunks[0]);
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// f.render_stateful_widget(main_window, chunks[0], &mut data.map_list_state);
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},
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}
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let mut binding = Controls::new();
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let controls = binding
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.add("↑↓".to_owned(), "select guest".to_owned())
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.add("c".to_owned(), "Creatures".to_owned())
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.add("i".to_owned(), "Items".to_owned())
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.add("m".to_owned(), "Map".to_owned())
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.add("Esc".to_owned(), "back".to_owned())
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.render();
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f.render_widget(controls, chunks[1]);
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