finally working with separate views
This commit is contained in:
parent
9e51daf566
commit
e1b1621a61
|
@ -129,9 +129,11 @@ fn main() -> Result<(), io::Error> {
|
||||||
|
|
||||||
let mut app = App::new(game);
|
let mut app = App::new(game);
|
||||||
loop {
|
loop {
|
||||||
if !app.do_loop(&mut terminal) {
|
terminal.draw(|f| app.draw(f))?;
|
||||||
|
if !app.step() {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
// terminal.draw(|f| app.draw(f))?;
|
||||||
}
|
}
|
||||||
|
|
||||||
// restore terminal
|
// restore terminal
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
use crossterm::event::{read, Event, KeyCode};
|
use crossterm::event::{read, Event, KeyCode};
|
||||||
use tui::{backend::Backend, Frame};
|
use tui::{backend::Backend, Frame};
|
||||||
|
|
||||||
use crate::{world::Terrain, game::Game};
|
use crate::{world::Terrain, game::Game, entity::Location};
|
||||||
|
|
||||||
use super::{controls::Controls, DefaultLayout, status_line::StatusLine, AppStatus, guest_selection::GuestSelectionView};
|
use super::{controls::Controls, DefaultLayout, status_line::StatusLine, AppStatus, guest_selection::GuestSelectionView};
|
||||||
|
|
||||||
|
@ -11,34 +11,61 @@ enum DebugTab {
|
||||||
Items,
|
Items,
|
||||||
Map,
|
Map,
|
||||||
}
|
}
|
||||||
pub struct DebugView<'a> {
|
|
||||||
list: Vec<tui::widgets::ListItem<'a>>,
|
struct CreatureItem{
|
||||||
|
id: u32,
|
||||||
|
name: String,
|
||||||
|
profession: String,
|
||||||
|
loc: Location
|
||||||
|
}
|
||||||
|
|
||||||
|
struct ItemItem{
|
||||||
|
id: u32,
|
||||||
|
name: String,
|
||||||
|
item_type: String,
|
||||||
|
owner: String,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct DebugView {
|
||||||
|
list: Vec<CreatureItem>, // Vec<tui::widgets::ListItem>,
|
||||||
list_state: tui::widgets::ListState,
|
list_state: tui::widgets::ListState,
|
||||||
|
|
||||||
item_list: Vec<tui::widgets::ListItem<'a>>,
|
item_list: Vec<ItemItem>, // Vec<tui::widgets::ListItem>,
|
||||||
item_list_state: tui::widgets::ListState,
|
item_list_state: tui::widgets::ListState,
|
||||||
|
|
||||||
selected: DebugTab,
|
selected: DebugTab,
|
||||||
map_scroll: (u16, u16),
|
map_scroll: (u16, u16),
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> DebugView<'a> {
|
impl DebugView {
|
||||||
pub fn new(game: &Game) -> DebugView<'a> {
|
pub fn new(game: &Game) -> DebugView {
|
||||||
let mut list = vec![];
|
let mut list = vec![];
|
||||||
let mut item_list = vec![];
|
let mut item_list = vec![];
|
||||||
for (id, creature) in game.state.creatures.iter() {
|
for (id, creature) in game.state.creatures.iter() {
|
||||||
list.push(tui::widgets::ListItem::new(format!("{}: {} ({}) at {}",
|
list.push(CreatureItem {
|
||||||
id.1, creature.name,
|
id: id.1,
|
||||||
creature.profession,
|
name: creature.name.clone(),
|
||||||
creature.loc,
|
profession: format!("{}", creature.profession),
|
||||||
)));
|
loc: creature.loc,
|
||||||
|
});
|
||||||
|
// list.push(tui::widgets::ListItem::new(format!("{}: {} ({}) at {}",
|
||||||
|
// id.1, creature.name,
|
||||||
|
// creature.profession,
|
||||||
|
// creature.loc,
|
||||||
|
// )));
|
||||||
}
|
}
|
||||||
for (id, item) in game.state.items.iter() {
|
for (id, item) in game.state.items.iter() {
|
||||||
item_list.push(tui::widgets::ListItem::new(format!("{}: {} ({}) at {}",
|
item_list.push(ItemItem {
|
||||||
id.1, item.name,
|
id: id.1,
|
||||||
item.item_type,
|
name: item.name.clone(),
|
||||||
item.owner,
|
item_type: format!("{}", item.item_type),
|
||||||
)));
|
owner: format!("{}", item.owner),
|
||||||
|
});
|
||||||
|
// item_list.push(tui::widgets::ListItem::new(format!("{}: {} ({}) at {}",
|
||||||
|
// id.1, item.name,
|
||||||
|
// item.item_type,
|
||||||
|
// item.owner,
|
||||||
|
// )));
|
||||||
}
|
}
|
||||||
|
|
||||||
let mut view = DebugView {
|
let mut view = DebugView {
|
||||||
|
@ -141,7 +168,13 @@ impl<'a> DebugView<'a> {
|
||||||
|
|
||||||
match data.selected {
|
match data.selected {
|
||||||
DebugTab::Creatures => {
|
DebugTab::Creatures => {
|
||||||
let main_window = tui::widgets::List::new(data.list.clone())
|
let main_window = tui::widgets::List::new(data.list.iter().map(|c| {
|
||||||
|
tui::widgets::ListItem::new(format!("{}: {} ({}) at {}",
|
||||||
|
c.id, c.name,
|
||||||
|
c.profession,
|
||||||
|
c.loc,
|
||||||
|
))
|
||||||
|
}).collect::<Vec<_>>())
|
||||||
.block(tui::widgets::Block::default().title("Guests").borders(tui::widgets::Borders::ALL))
|
.block(tui::widgets::Block::default().title("Guests").borders(tui::widgets::Borders::ALL))
|
||||||
.style(tui::style::Style::default().fg(tui::style::Color::White))
|
.style(tui::style::Style::default().fg(tui::style::Color::White))
|
||||||
.highlight_style(tui::style::Style::default().add_modifier(tui::style::Modifier::ITALIC))
|
.highlight_style(tui::style::Style::default().add_modifier(tui::style::Modifier::ITALIC))
|
||||||
|
@ -149,7 +182,13 @@ impl<'a> DebugView<'a> {
|
||||||
f.render_stateful_widget(main_window, chunks.main, &mut data.list_state);
|
f.render_stateful_widget(main_window, chunks.main, &mut data.list_state);
|
||||||
},
|
},
|
||||||
DebugTab::Items => {
|
DebugTab::Items => {
|
||||||
let main_window = tui::widgets::List::new(data.item_list.clone())
|
let main_window = tui::widgets::List::new(data.item_list.iter().map(|i| {
|
||||||
|
tui::widgets::ListItem::new(format!("{}: {} ({}) at {}",
|
||||||
|
i.id, i.name,
|
||||||
|
i.item_type,
|
||||||
|
i.owner,
|
||||||
|
))
|
||||||
|
}).collect::<Vec<_>>())
|
||||||
.block(tui::widgets::Block::default().title("Items").borders(tui::widgets::Borders::ALL))
|
.block(tui::widgets::Block::default().title("Items").borders(tui::widgets::Borders::ALL))
|
||||||
.style(tui::style::Style::default().fg(tui::style::Color::White))
|
.style(tui::style::Style::default().fg(tui::style::Color::White))
|
||||||
.highlight_style(tui::style::Style::default().add_modifier(tui::style::Modifier::ITALIC))
|
.highlight_style(tui::style::Style::default().add_modifier(tui::style::Modifier::ITALIC))
|
||||||
|
|
|
@ -5,20 +5,31 @@ use crate::game::Game;
|
||||||
|
|
||||||
use super::{AppStatus, DefaultLayout, controls::Controls, status_line::StatusLine, talk_to_guest::TalkToGuestView, debug_view::DebugView};
|
use super::{AppStatus, DefaultLayout, controls::Controls, status_line::StatusLine, talk_to_guest::TalkToGuestView, debug_view::DebugView};
|
||||||
|
|
||||||
pub struct GuestSelectionView<'a> {
|
struct Guest {
|
||||||
guest_list: Vec<tui::widgets::ListItem<'a>>,
|
name: String,
|
||||||
|
profession: String,
|
||||||
|
inventory_size: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct GuestSelectionView {
|
||||||
|
guest_list: Vec<Guest>, // tui::widgets::ListItem
|
||||||
guest_list_state: tui::widgets::ListState,
|
guest_list_state: tui::widgets::ListState,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> GuestSelectionView<'a> {
|
impl GuestSelectionView {
|
||||||
pub fn new(game: &Game) -> GuestSelectionView<'a> {
|
pub fn new(game: &Game) -> GuestSelectionView {
|
||||||
let guest_list = game.state.guests().iter().map(|creature_id| {
|
let guest_list = game.state.guests().iter().map(|creature_id| {
|
||||||
let creature = game.state.get_creature(*creature_id).unwrap();
|
let creature = game.state.get_creature(*creature_id).unwrap();
|
||||||
tui::widgets::ListItem::new(format!(
|
Guest {
|
||||||
"{} ({}, {} items)",
|
name: creature.name.clone(),
|
||||||
creature.name,
|
profession: format!("{}", creature.profession),
|
||||||
creature.profession, game.state.get_inventory(creature.entity.id).len()
|
inventory_size: game.state.get_inventory(creature.entity.id).len(),
|
||||||
))
|
}
|
||||||
|
// tui::widgets::ListItem::new(format!(
|
||||||
|
// "{} ({}, {} items)",
|
||||||
|
// creature.name,
|
||||||
|
// creature.profession, game.state.get_inventory(creature.entity.id).len()
|
||||||
|
// ))
|
||||||
}).collect();
|
}).collect();
|
||||||
let mut guest_list_state = tui::widgets::ListState::default();
|
let mut guest_list_state = tui::widgets::ListState::default();
|
||||||
guest_list_state.select(Some(0));
|
guest_list_state.select(Some(0));
|
||||||
|
@ -76,7 +87,13 @@ impl<'a> GuestSelectionView<'a> {
|
||||||
pub fn draw<B: Backend>(&mut self, f: &mut Frame<B>, game: &Game) {
|
pub fn draw<B: Backend>(&mut self, f: &mut Frame<B>, game: &Game) {
|
||||||
let chunks = DefaultLayout::default(f.size());
|
let chunks = DefaultLayout::default(f.size());
|
||||||
|
|
||||||
let main_window = tui::widgets::List::new(self.guest_list.clone())
|
let main_window = tui::widgets::List::new(self.guest_list.iter().map(|guest| {
|
||||||
|
tui::widgets::ListItem::new(format!(
|
||||||
|
"{} ({}, {} items)",
|
||||||
|
guest.name,
|
||||||
|
guest.profession, guest.inventory_size
|
||||||
|
))
|
||||||
|
}).collect::<Vec<_>>())
|
||||||
.block(tui::widgets::Block::default().title("Guests").borders(tui::widgets::Borders::ALL))
|
.block(tui::widgets::Block::default().title("Guests").borders(tui::widgets::Borders::ALL))
|
||||||
.style(tui::style::Style::default().fg(tui::style::Color::White))
|
.style(tui::style::Style::default().fg(tui::style::Color::White))
|
||||||
.highlight_style(tui::style::Style::default().add_modifier(tui::style::Modifier::ITALIC))
|
.highlight_style(tui::style::Style::default().add_modifier(tui::style::Modifier::ITALIC))
|
||||||
|
|
129
src/ui/mod.rs
129
src/ui/mod.rs
|
@ -22,28 +22,17 @@ use self::{chat::{Chat, ChatLine}, controls::Controls, debug_view::DebugView, gu
|
||||||
* |........................|
|
* |........................|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
pub enum AppStatus<'a> {
|
pub enum AppStatus {
|
||||||
Initial,
|
Initial,
|
||||||
GuestSelection(GuestSelectionView<'a>),
|
GuestSelection(GuestSelectionView),
|
||||||
TalkToGuest(TalkToGuestView),
|
TalkToGuest(TalkToGuestView),
|
||||||
BuyFromGuest(EntityId),
|
BuyFromGuest(EntityId),
|
||||||
Debug(DebugView<'a>),
|
Debug(DebugView),
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct App<'a> {
|
pub struct App {
|
||||||
game: Game,
|
game: Game,
|
||||||
status: AppStatus<'a>,
|
status: AppStatus,
|
||||||
next_status: Option<AppStatus<'a>>,
|
|
||||||
|
|
||||||
|
|
||||||
// Conversation
|
|
||||||
conversation: Chat,
|
|
||||||
conversation_scroll: u16,
|
|
||||||
|
|
||||||
// // Guest Selection
|
|
||||||
// guest_selection: Option<GuestSelectionView<'a>>,
|
|
||||||
// // Debug
|
|
||||||
// debug_view: Option<DebugView<'a>>,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct DefaultLayout {
|
pub struct DefaultLayout {
|
||||||
|
@ -73,30 +62,15 @@ impl DefaultLayout {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> App<'a> {
|
impl App {
|
||||||
pub fn new(state: Game) -> App<'a> {
|
pub fn new(state: Game) -> App {
|
||||||
App {
|
App {
|
||||||
game: state,
|
game: state,
|
||||||
status: AppStatus::Initial,
|
status: AppStatus::Initial,
|
||||||
conversation: Chat::new(),
|
|
||||||
conversation_scroll: 0,
|
|
||||||
next_status: None,
|
|
||||||
// guest_selection: None,
|
|
||||||
// debug_view: None,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn do_loop<B: Backend>(&'a mut self, terminal: &mut Terminal<B>) -> bool {
|
pub fn step(&mut self) -> bool {
|
||||||
terminal.draw(|f| self.draw(f)).unwrap();
|
|
||||||
self.step()
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn step(&'a mut self) -> bool {
|
|
||||||
if let Some(next_status) = self.next_status.take() {
|
|
||||||
self.status = next_status;
|
|
||||||
self.next_status = None;
|
|
||||||
}
|
|
||||||
|
|
||||||
let mut ret = (true, None);
|
let mut ret = (true, None);
|
||||||
match &mut self.status {
|
match &mut self.status {
|
||||||
AppStatus::Initial => {
|
AppStatus::Initial => {
|
||||||
|
@ -125,7 +99,9 @@ impl<'a> App<'a> {
|
||||||
ret = debug_view.control(&mut self.game);
|
ret = debug_view.control(&mut self.game);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
self.next_status = ret.1;
|
if let Some(next_status) = ret.1 {
|
||||||
|
self.status = next_status;
|
||||||
|
}
|
||||||
ret.0
|
ret.0
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -181,51 +157,6 @@ impl<'a> App<'a> {
|
||||||
|
|
||||||
pub fn draw_initial<B: Backend>(&mut self, _f: &mut Frame<B>) {}
|
pub fn draw_initial<B: Backend>(&mut self, _f: &mut Frame<B>) {}
|
||||||
|
|
||||||
fn draw_talk_to_guest<B: Backend>(&self, f: &mut Frame<B>, guest: Option<EntityId>) {
|
|
||||||
let chunks = DefaultLayout::default(f.size());
|
|
||||||
|
|
||||||
let guest = self.game.state.get_creature(guest.unwrap()).unwrap();
|
|
||||||
|
|
||||||
let key_style = tui::style::Style::default()
|
|
||||||
.add_modifier(tui::style::Modifier::BOLD)
|
|
||||||
.fg(tui::style::Color::Green)
|
|
||||||
.bg(tui::style::Color::Black);
|
|
||||||
|
|
||||||
let mut full_text = self.conversation.to_spans();
|
|
||||||
full_text.push(tui::text::Spans::from(vec![
|
|
||||||
tui::text::Span::styled("(a) ", key_style),
|
|
||||||
tui::text::Span::raw("What's your business?"),
|
|
||||||
]));
|
|
||||||
full_text.push(tui::text::Spans::from(vec![
|
|
||||||
tui::text::Span::styled("(b) ", key_style),
|
|
||||||
tui::text::Span::raw("What do you have to sell?"),
|
|
||||||
]));
|
|
||||||
full_text.push(tui::text::Spans::from(vec![
|
|
||||||
tui::text::Span::styled("(c) ", key_style),
|
|
||||||
tui::text::Span::raw("Heard of anything interesting?"),
|
|
||||||
]));
|
|
||||||
let text = tui::text::Text::from(full_text);
|
|
||||||
let scroll: u16 = ((text.lines.len() as u16) )
|
|
||||||
.saturating_sub(
|
|
||||||
(chunks.main.height as u16).saturating_sub(2) // 2 lines for the border
|
|
||||||
)
|
|
||||||
.saturating_sub(self.conversation_scroll);
|
|
||||||
|
|
||||||
let main_window = tui::widgets::Paragraph::new(text)
|
|
||||||
.block(tui::widgets::Block::default().title(guest.name.clone()).borders(tui::widgets::Borders::ALL))
|
|
||||||
.style(tui::style::Style::default().fg(tui::style::Color::White))
|
|
||||||
.scroll((scroll, 0));
|
|
||||||
|
|
||||||
let mut binding = Controls::new();
|
|
||||||
let controls = binding
|
|
||||||
.add("a-z".to_owned(), "Talk".to_owned())
|
|
||||||
.add("Esc".to_owned(), "Back".to_owned())
|
|
||||||
.render();
|
|
||||||
|
|
||||||
self.draw_status(f, chunks.status);
|
|
||||||
f.render_widget(main_window, chunks.main);
|
|
||||||
f.render_widget(controls, chunks.controls);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn draw_buy_from_guest<B: Backend>(&self, f: &mut Frame<B>, guest_id: EntityId) {
|
fn draw_buy_from_guest<B: Backend>(&self, f: &mut Frame<B>, guest_id: EntityId) {
|
||||||
let chunks = DefaultLayout::default(f.size());
|
let chunks = DefaultLayout::default(f.size());
|
||||||
|
@ -256,42 +187,4 @@ impl<'a> App<'a> {
|
||||||
f.render_widget(controls, chunks.controls);
|
f.render_widget(controls, chunks.controls);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Conversation
|
|
||||||
*/
|
|
||||||
fn greet_guest(&mut self, guest_id: Option<EntityId>) {
|
|
||||||
let guest = self.game.state.get_creature(guest_id.unwrap()).unwrap();
|
|
||||||
self.conversation.add_line(ChatLine::new(
|
|
||||||
(EntityType::Creature, 0),
|
|
||||||
"You".to_owned(),
|
|
||||||
"Greetings traveller!".to_owned(),
|
|
||||||
false
|
|
||||||
));
|
|
||||||
self.conversation.add_line(ChatLine::new(
|
|
||||||
guest_id.unwrap(),
|
|
||||||
guest.name.clone(),
|
|
||||||
"Hello, I'm ".to_owned() + &guest.name + ", nice to meet you! "
|
|
||||||
+ "I'm a " + &guest.profession.to_string() + ".",
|
|
||||||
false
|
|
||||||
));
|
|
||||||
self.conversation_scroll = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn ask_business(&mut self, guest: Option<EntityId>) {
|
|
||||||
let guest = self.game.state.get_creature(guest.unwrap()).unwrap();
|
|
||||||
self.conversation.add_line(ChatLine::new(
|
|
||||||
(EntityType::Creature, 0),
|
|
||||||
"You".to_owned(),
|
|
||||||
"What's your business?".to_owned(),
|
|
||||||
false
|
|
||||||
));
|
|
||||||
self.conversation.add_line(ChatLine::new(
|
|
||||||
guest.entity.id,
|
|
||||||
guest.name.clone(),
|
|
||||||
guest.say_agenda(& self.game.state),
|
|
||||||
false
|
|
||||||
));
|
|
||||||
self.conversation_scroll = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
Loading…
Reference in New Issue