finally working with separate views
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parent
9e51daf566
commit
e1b1621a61
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@ -129,9 +129,11 @@ fn main() -> Result<(), io::Error> {
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let mut app = App::new(game);
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loop {
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if !app.do_loop(&mut terminal) {
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terminal.draw(|f| app.draw(f))?;
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if !app.step() {
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break;
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}
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// terminal.draw(|f| app.draw(f))?;
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}
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// restore terminal
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@ -1,7 +1,7 @@
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use crossterm::event::{read, Event, KeyCode};
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use tui::{backend::Backend, Frame};
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use crate::{world::Terrain, game::Game};
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use crate::{world::Terrain, game::Game, entity::Location};
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use super::{controls::Controls, DefaultLayout, status_line::StatusLine, AppStatus, guest_selection::GuestSelectionView};
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@ -11,34 +11,61 @@ enum DebugTab {
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Items,
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Map,
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}
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pub struct DebugView<'a> {
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list: Vec<tui::widgets::ListItem<'a>>,
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struct CreatureItem{
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id: u32,
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name: String,
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profession: String,
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loc: Location
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}
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struct ItemItem{
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id: u32,
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name: String,
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item_type: String,
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owner: String,
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}
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pub struct DebugView {
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list: Vec<CreatureItem>, // Vec<tui::widgets::ListItem>,
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list_state: tui::widgets::ListState,
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item_list: Vec<tui::widgets::ListItem<'a>>,
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item_list: Vec<ItemItem>, // Vec<tui::widgets::ListItem>,
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item_list_state: tui::widgets::ListState,
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selected: DebugTab,
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map_scroll: (u16, u16),
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}
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impl<'a> DebugView<'a> {
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pub fn new(game: &Game) -> DebugView<'a> {
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impl DebugView {
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pub fn new(game: &Game) -> DebugView {
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let mut list = vec![];
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let mut item_list = vec![];
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for (id, creature) in game.state.creatures.iter() {
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list.push(tui::widgets::ListItem::new(format!("{}: {} ({}) at {}",
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id.1, creature.name,
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creature.profession,
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creature.loc,
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)));
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list.push(CreatureItem {
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id: id.1,
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name: creature.name.clone(),
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profession: format!("{}", creature.profession),
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loc: creature.loc,
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});
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// list.push(tui::widgets::ListItem::new(format!("{}: {} ({}) at {}",
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// id.1, creature.name,
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// creature.profession,
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// creature.loc,
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// )));
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}
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for (id, item) in game.state.items.iter() {
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item_list.push(tui::widgets::ListItem::new(format!("{}: {} ({}) at {}",
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id.1, item.name,
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item.item_type,
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item.owner,
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)));
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item_list.push(ItemItem {
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id: id.1,
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name: item.name.clone(),
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item_type: format!("{}", item.item_type),
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owner: format!("{}", item.owner),
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});
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// item_list.push(tui::widgets::ListItem::new(format!("{}: {} ({}) at {}",
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// id.1, item.name,
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// item.item_type,
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// item.owner,
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// )));
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}
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let mut view = DebugView {
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@ -141,7 +168,13 @@ impl<'a> DebugView<'a> {
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match data.selected {
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DebugTab::Creatures => {
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let main_window = tui::widgets::List::new(data.list.clone())
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let main_window = tui::widgets::List::new(data.list.iter().map(|c| {
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tui::widgets::ListItem::new(format!("{}: {} ({}) at {}",
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c.id, c.name,
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c.profession,
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c.loc,
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))
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}).collect::<Vec<_>>())
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.block(tui::widgets::Block::default().title("Guests").borders(tui::widgets::Borders::ALL))
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.style(tui::style::Style::default().fg(tui::style::Color::White))
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.highlight_style(tui::style::Style::default().add_modifier(tui::style::Modifier::ITALIC))
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@ -149,7 +182,13 @@ impl<'a> DebugView<'a> {
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f.render_stateful_widget(main_window, chunks.main, &mut data.list_state);
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},
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DebugTab::Items => {
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let main_window = tui::widgets::List::new(data.item_list.clone())
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let main_window = tui::widgets::List::new(data.item_list.iter().map(|i| {
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tui::widgets::ListItem::new(format!("{}: {} ({}) at {}",
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i.id, i.name,
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i.item_type,
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i.owner,
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))
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}).collect::<Vec<_>>())
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.block(tui::widgets::Block::default().title("Items").borders(tui::widgets::Borders::ALL))
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.style(tui::style::Style::default().fg(tui::style::Color::White))
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.highlight_style(tui::style::Style::default().add_modifier(tui::style::Modifier::ITALIC))
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@ -5,20 +5,31 @@ use crate::game::Game;
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use super::{AppStatus, DefaultLayout, controls::Controls, status_line::StatusLine, talk_to_guest::TalkToGuestView, debug_view::DebugView};
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pub struct GuestSelectionView<'a> {
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guest_list: Vec<tui::widgets::ListItem<'a>>,
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struct Guest {
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name: String,
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profession: String,
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inventory_size: usize,
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}
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pub struct GuestSelectionView {
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guest_list: Vec<Guest>, // tui::widgets::ListItem
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guest_list_state: tui::widgets::ListState,
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}
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impl<'a> GuestSelectionView<'a> {
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pub fn new(game: &Game) -> GuestSelectionView<'a> {
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impl GuestSelectionView {
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pub fn new(game: &Game) -> GuestSelectionView {
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let guest_list = game.state.guests().iter().map(|creature_id| {
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let creature = game.state.get_creature(*creature_id).unwrap();
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tui::widgets::ListItem::new(format!(
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"{} ({}, {} items)",
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creature.name,
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creature.profession, game.state.get_inventory(creature.entity.id).len()
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))
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Guest {
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name: creature.name.clone(),
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profession: format!("{}", creature.profession),
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inventory_size: game.state.get_inventory(creature.entity.id).len(),
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}
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// tui::widgets::ListItem::new(format!(
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// "{} ({}, {} items)",
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// creature.name,
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// creature.profession, game.state.get_inventory(creature.entity.id).len()
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// ))
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}).collect();
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let mut guest_list_state = tui::widgets::ListState::default();
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guest_list_state.select(Some(0));
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@ -76,7 +87,13 @@ impl<'a> GuestSelectionView<'a> {
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pub fn draw<B: Backend>(&mut self, f: &mut Frame<B>, game: &Game) {
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let chunks = DefaultLayout::default(f.size());
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let main_window = tui::widgets::List::new(self.guest_list.clone())
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let main_window = tui::widgets::List::new(self.guest_list.iter().map(|guest| {
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tui::widgets::ListItem::new(format!(
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"{} ({}, {} items)",
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guest.name,
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guest.profession, guest.inventory_size
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))
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}).collect::<Vec<_>>())
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.block(tui::widgets::Block::default().title("Guests").borders(tui::widgets::Borders::ALL))
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.style(tui::style::Style::default().fg(tui::style::Color::White))
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.highlight_style(tui::style::Style::default().add_modifier(tui::style::Modifier::ITALIC))
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129
src/ui/mod.rs
129
src/ui/mod.rs
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@ -22,28 +22,17 @@ use self::{chat::{Chat, ChatLine}, controls::Controls, debug_view::DebugView, gu
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* |........................|
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*/
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pub enum AppStatus<'a> {
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pub enum AppStatus {
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Initial,
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GuestSelection(GuestSelectionView<'a>),
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GuestSelection(GuestSelectionView),
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TalkToGuest(TalkToGuestView),
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BuyFromGuest(EntityId),
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Debug(DebugView<'a>),
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Debug(DebugView),
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}
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pub struct App<'a> {
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pub struct App {
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game: Game,
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status: AppStatus<'a>,
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next_status: Option<AppStatus<'a>>,
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// Conversation
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conversation: Chat,
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conversation_scroll: u16,
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// // Guest Selection
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// guest_selection: Option<GuestSelectionView<'a>>,
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// // Debug
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// debug_view: Option<DebugView<'a>>,
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status: AppStatus,
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}
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pub struct DefaultLayout {
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@ -73,30 +62,15 @@ impl DefaultLayout {
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}
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}
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impl<'a> App<'a> {
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pub fn new(state: Game) -> App<'a> {
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impl App {
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pub fn new(state: Game) -> App {
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App {
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game: state,
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status: AppStatus::Initial,
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conversation: Chat::new(),
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conversation_scroll: 0,
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next_status: None,
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// guest_selection: None,
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// debug_view: None,
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}
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}
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pub fn do_loop<B: Backend>(&'a mut self, terminal: &mut Terminal<B>) -> bool {
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terminal.draw(|f| self.draw(f)).unwrap();
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self.step()
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}
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pub fn step(&'a mut self) -> bool {
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if let Some(next_status) = self.next_status.take() {
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self.status = next_status;
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self.next_status = None;
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}
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pub fn step(&mut self) -> bool {
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let mut ret = (true, None);
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match &mut self.status {
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AppStatus::Initial => {
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@ -125,7 +99,9 @@ impl<'a> App<'a> {
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ret = debug_view.control(&mut self.game);
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}
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}
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self.next_status = ret.1;
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if let Some(next_status) = ret.1 {
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self.status = next_status;
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}
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ret.0
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}
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@ -181,51 +157,6 @@ impl<'a> App<'a> {
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pub fn draw_initial<B: Backend>(&mut self, _f: &mut Frame<B>) {}
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fn draw_talk_to_guest<B: Backend>(&self, f: &mut Frame<B>, guest: Option<EntityId>) {
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let chunks = DefaultLayout::default(f.size());
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let guest = self.game.state.get_creature(guest.unwrap()).unwrap();
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let key_style = tui::style::Style::default()
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.add_modifier(tui::style::Modifier::BOLD)
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.fg(tui::style::Color::Green)
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.bg(tui::style::Color::Black);
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let mut full_text = self.conversation.to_spans();
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full_text.push(tui::text::Spans::from(vec![
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tui::text::Span::styled("(a) ", key_style),
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tui::text::Span::raw("What's your business?"),
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]));
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full_text.push(tui::text::Spans::from(vec![
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tui::text::Span::styled("(b) ", key_style),
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tui::text::Span::raw("What do you have to sell?"),
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]));
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full_text.push(tui::text::Spans::from(vec![
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tui::text::Span::styled("(c) ", key_style),
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tui::text::Span::raw("Heard of anything interesting?"),
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]));
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let text = tui::text::Text::from(full_text);
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let scroll: u16 = ((text.lines.len() as u16) )
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.saturating_sub(
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(chunks.main.height as u16).saturating_sub(2) // 2 lines for the border
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)
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.saturating_sub(self.conversation_scroll);
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let main_window = tui::widgets::Paragraph::new(text)
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.block(tui::widgets::Block::default().title(guest.name.clone()).borders(tui::widgets::Borders::ALL))
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.style(tui::style::Style::default().fg(tui::style::Color::White))
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.scroll((scroll, 0));
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let mut binding = Controls::new();
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let controls = binding
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.add("a-z".to_owned(), "Talk".to_owned())
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.add("Esc".to_owned(), "Back".to_owned())
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.render();
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self.draw_status(f, chunks.status);
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f.render_widget(main_window, chunks.main);
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f.render_widget(controls, chunks.controls);
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}
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fn draw_buy_from_guest<B: Backend>(&self, f: &mut Frame<B>, guest_id: EntityId) {
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let chunks = DefaultLayout::default(f.size());
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@ -256,42 +187,4 @@ impl<'a> App<'a> {
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f.render_widget(controls, chunks.controls);
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}
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/**
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* Conversation
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*/
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fn greet_guest(&mut self, guest_id: Option<EntityId>) {
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let guest = self.game.state.get_creature(guest_id.unwrap()).unwrap();
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self.conversation.add_line(ChatLine::new(
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(EntityType::Creature, 0),
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"You".to_owned(),
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"Greetings traveller!".to_owned(),
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false
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));
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self.conversation.add_line(ChatLine::new(
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guest_id.unwrap(),
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guest.name.clone(),
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"Hello, I'm ".to_owned() + &guest.name + ", nice to meet you! "
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+ "I'm a " + &guest.profession.to_string() + ".",
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false
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));
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self.conversation_scroll = 0;
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}
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fn ask_business(&mut self, guest: Option<EntityId>) {
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let guest = self.game.state.get_creature(guest.unwrap()).unwrap();
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self.conversation.add_line(ChatLine::new(
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(EntityType::Creature, 0),
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"You".to_owned(),
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"What's your business?".to_owned(),
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false
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));
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self.conversation.add_line(ChatLine::new(
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guest.entity.id,
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guest.name.clone(),
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guest.say_agenda(& self.game.state),
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false
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));
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self.conversation_scroll = 0;
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}
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}
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