129 lines
3.0 KiB
Rust
129 lines
3.0 KiB
Rust
use std::collections::HashMap;
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use crate::{entity::{Location, EntityId}, site::Site};
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub enum Terrain {
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Void,
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DeepOcean,
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Ocean,
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Beach,
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Flats,
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Hills,
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Mountains,
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HighMountains,
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}
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pub struct WorldCell {
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pub terrain: Terrain,
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}
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pub struct World {
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pub map: Vec<Vec<WorldCell>>,
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pub size: usize,
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pub sites: HashMap<Location, Site>
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}
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impl WorldCell {
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pub fn new(terrain: Terrain) -> WorldCell {
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WorldCell {
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terrain: terrain,
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}
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}
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}
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impl World {
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pub fn new(size: usize) -> World {
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let mut map = Vec::new();
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for _ in 0..size {
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let mut row = Vec::new();
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for _ in 0..size {
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row.push(WorldCell::new(Terrain::Void));
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}
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map.push(row);
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}
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World {
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map: map,
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size: size,
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sites: HashMap::new(),
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}
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}
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pub fn add_site(&mut self, mut site: Site) -> EntityId{
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let id = self.sites.len() as u32;
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site.entity.id.1 = id;
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let id = site.entity.id.clone();
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self.sites.insert(site.loc, site);
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id
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}
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pub fn update_site(&mut self, site: Site) {
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self.sites.insert(site.loc, site);
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}
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pub fn get_site_location(&self, site_id: EntityId) -> Location {
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for (loc, site) in self.sites.iter() {
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if site.entity.id == site_id {
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return *loc;
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}
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}
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panic!("Town not found");
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}
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pub fn get_site_at(&self, pos: Location) -> Option<&Site> {
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return self.sites.get(&pos);
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}
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pub fn get_site(&self, id: EntityId) -> Option<&Site> {
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for site in self.sites.values() {
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if site.entity.id == id {
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return Some(site);
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}
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}
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None
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}
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pub fn add_coins(&mut self, id: EntityId, coins: u32) {
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for (_, mut site) in self.sites.iter_mut() {
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if site.entity.id == id {
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site.coins += coins;
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break;
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}
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}
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}
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}
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impl Terrain {
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pub fn from_height(height: f64) -> Terrain {
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if height < -2000.0 {
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Terrain::DeepOcean
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} else if height < 0.0 {
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Terrain::Ocean
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} else if height < 50.0 {
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Terrain::Beach
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} else if height < 1000.0 {
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Terrain::Flats
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} else if height < 2000.0 {
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Terrain::Hills
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} else if height < 3500.0 {
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Terrain::Mountains
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} else {
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Terrain::HighMountains
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}
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}
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pub fn to_color(self) -> [u8; 3] {
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match self {
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Terrain::Void => [0, 0, 0],
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Terrain::DeepOcean => [20, 60, 255],
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Terrain::Ocean => [20, 120, 255],
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Terrain::Beach => [255, 255, 100],
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Terrain::Flats => [0, 204, 0],
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Terrain::Hills => [102, 153, 0],
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Terrain::Mountains => [153, 153, 102],
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Terrain::HighMountains => [230, 230, 230],
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}
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}
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}
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