97 lines
3.9 KiB
Rust
97 lines
3.9 KiB
Rust
use crossterm::event::{read, Event, KeyCode};
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use tui::{backend::Backend, Frame};
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use crate::game::Game;
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use super::{AppStatus, DefaultLayout, controls::Controls, status_line::StatusLine, talk_to_guest::TalkToGuestView, debug_view::DebugView};
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pub struct GuestSelectionView<'a> {
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guest_list: Vec<tui::widgets::ListItem<'a>>,
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guest_list_state: tui::widgets::ListState,
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}
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impl<'a> GuestSelectionView<'a> {
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pub fn new(game: &Game) -> GuestSelectionView<'a> {
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let guest_list = game.state.guests().iter().map(|creature_id| {
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let creature = game.state.get_creature(*creature_id).unwrap();
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tui::widgets::ListItem::new(format!(
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"{} ({}, {} items)",
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creature.name,
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creature.profession, game.state.get_inventory(creature.entity.id).len()
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))
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}).collect();
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let mut guest_list_state = tui::widgets::ListState::default();
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guest_list_state.select(Some(0));
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GuestSelectionView {
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guest_list,
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guest_list_state,
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}
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}
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pub fn control(&mut self, game: &mut Game) -> (bool, Option<AppStatus>) {
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match read() {
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Ok(Event::Key(event)) => {
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match event.code {
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KeyCode::Up => {
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let selected = self.guest_list_state.selected().unwrap();
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if selected > 0 {
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self.guest_list_state.select(Some(selected - 1));
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}
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},
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KeyCode::Down => {
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let selected = self.guest_list_state.selected().unwrap();
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if selected < self.guest_list.len() - 1 {
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self.guest_list_state.select(Some(selected + 1));
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}
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},
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KeyCode::Enter => {
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if game.state.guests().len() > 0 {
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match self.guest_list_state.selected() {
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Some(selected) => {
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return (true, Some(AppStatus::TalkToGuest(TalkToGuestView::new(game, game.state.guests()[selected]))))
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},
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None => {}
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}
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}
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},
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KeyCode::Char('?') => {
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return (true, Some(AppStatus::Debug(DebugView::new(game))))
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},
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KeyCode::Char('.') => {
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game.step();
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return (true, Some(AppStatus::Initial));
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},
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KeyCode::Esc => {
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return (false, None);
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},
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_ => {}
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}
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},
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_ => {}
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}
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(true, None)
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}
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pub fn draw<B: Backend>(&mut self, f: &mut Frame<B>, game: &Game) {
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let chunks = DefaultLayout::default(f.size());
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let main_window = tui::widgets::List::new(self.guest_list.clone())
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.block(tui::widgets::Block::default().title("Guests").borders(tui::widgets::Borders::ALL))
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.style(tui::style::Style::default().fg(tui::style::Color::White))
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.highlight_style(tui::style::Style::default().add_modifier(tui::style::Modifier::ITALIC))
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.highlight_symbol(">>");
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let mut binding = Controls::new();
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let controls = binding
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.add("↑↓".to_owned(), "select guest".to_owned())
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.add("⏎".to_owned(), "talk to guest".to_owned())
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.add(".".to_owned(), "pass one day".to_owned())
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.add("Esc".to_owned(), "quit".to_owned())
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.render();
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StatusLine::draw(f, chunks.status, game);
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f.render_stateful_widget(main_window, chunks.main, &mut self.guest_list_state);
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f.render_widget(controls, chunks.controls);
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}
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} |