tavern_keeper/src/events/person_genesis.rs

18 lines
430 B
Rust

use std::rc::Rc;
use crate::{state::{GameState, Effect}, world::Town, person::Person};
pub struct PersonGenesis {
pub town: Rc<Town>,
pub person: Rc<Person>,
}
impl Effect for PersonGenesis {
fn apply(&self, state: &mut GameState) {
state.add_person(self.person.clone());
}
fn description(&self) -> String {
format!("{} was sent by the Gods to {}", self.person.name, self.town.name)
}
}