tavern_keeper/src/main.rs

150 lines
3.7 KiB
Rust

mod world;
mod state;
mod events;
mod time;
mod generators;
mod creature;
mod site;
mod ui;
mod entity;
mod game;
mod item;
use ui::App;
use noise::{Perlin, ScalePoint, Add, NoiseFn, ScaleBias};
use noise::utils::{NoiseMapBuilder, PlaneMapBuilder};
use image::{RgbImage, Rgb};
use rand::prelude::*;
use world::World;
use std::{io};
use tui::{
backend::CrosstermBackend,
Terminal
};
use crossterm::{
event::{DisableMouseCapture, EnableMouseCapture},
execute,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
};
const N_TOWNS: usize = 10;
const WORLD_SIZE: usize = 256;
struct BorderNoise {
pub center: [f64; 2],
pub radius: f64,
pub falloff: f64,
}
impl BorderNoise {
pub fn new(center: [f64; 2], radius: f64, falloff: f64) -> BorderNoise {
BorderNoise {
center: center,
radius: radius,
falloff: falloff
}
}
}
impl NoiseFn<f64, 2> for BorderNoise {
fn get(&self, _point: [f64; 2]) -> f64 {
let dist = (
(self.center[0] - _point[0]).powi(2) +
(self.center[1] - _point[1]).powi(2)
).sqrt();
if dist > self.radius {
1.0 - ((dist - self.radius) * self.falloff)
} else {
1.0
}
}
}
fn build_world() -> World {
let mut rng = rand::thread_rng();
let map_center = WORLD_SIZE / 2;
let height = Add::new(
ScaleBias::new(
Add::new(
ScalePoint::new(Perlin::new(rng.gen::<u32>()))
.set_x_scale(0.04)
.set_y_scale(0.04),
ScalePoint::new(Perlin::new(rng.gen::<u32>()))
.set_x_scale(0.011)
.set_y_scale(0.011),
),
).set_scale(2000.0).set_bias(1000.0),
BorderNoise::new(
[map_center as f64, map_center as f64],
WORLD_SIZE as f64 * 0.4,
100.0
),
);
let plane = PlaneMapBuilder::<_, 2>::new(&height)
.set_size(WORLD_SIZE, WORLD_SIZE)
.set_x_bounds(0.0, WORLD_SIZE as f64)
.set_y_bounds(0.0, WORLD_SIZE as f64)
.build();
let mut img = RgbImage::new(WORLD_SIZE as u32, WORLD_SIZE as u32);
let mut world = world::World::new(WORLD_SIZE);
for x in 0..WORLD_SIZE {
for y in 0..WORLD_SIZE {
let h = plane.get_value(x, y);
let t = world::Terrain::from_height(h);
world.map[x][y] = world::WorldCell::new(t);
img.put_pixel(x as u32, y as u32, Rgb(t.to_color()));
}
}
world
}
fn main() -> Result<(), io::Error> {
// build game state
let mut world_state = state::GameState::new(build_world());
world_state.time = world_state.time.add_years(100);
let mut rng = rand::thread_rng();
for _ in 0..N_TOWNS {
world_state.time = world_state.time.add_days(rng.gen_range(0..360*3));
world_state.found_town();
}
world_state.build_tavern();
// insert state into game
let game = game::Game::new(world_state);
// setup terminal
enable_raw_mode()?;
let mut stdout = io::stdout();
execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
let backend = CrosstermBackend::new(stdout);
let mut terminal = Terminal::new(backend)?;
let mut app = App::new(game);
loop {
terminal.draw(|f| app.draw(f))?;
if !app.step() {
break;
}
// terminal.draw(|f| app.draw(f))?;
}
// restore terminal
disable_raw_mode()?;
execute!(
terminal.backend_mut(),
LeaveAlternateScreen,
DisableMouseCapture
)?;
terminal.show_cursor()?;
Ok(())
}