114 lines
4.4 KiB
Rust
114 lines
4.4 KiB
Rust
use crossterm::event::{read, Event, KeyCode};
|
|
use tui::{backend::Backend, Frame};
|
|
|
|
use crate::game::Game;
|
|
|
|
use super::{AppStatus, DefaultLayout, controls::Controls, status_line::StatusLine, talk_to_guest::TalkToGuestView, debug_view::DebugView};
|
|
|
|
struct Guest {
|
|
name: String,
|
|
profession: String,
|
|
inventory_size: usize,
|
|
}
|
|
|
|
pub struct GuestSelectionView {
|
|
guest_list: Vec<Guest>, // tui::widgets::ListItem
|
|
guest_list_state: tui::widgets::ListState,
|
|
}
|
|
|
|
impl GuestSelectionView {
|
|
pub fn new(game: &Game) -> GuestSelectionView {
|
|
let guest_list = game.state.guests().iter().map(|creature_id| {
|
|
let creature = game.state.get_creature(*creature_id).unwrap();
|
|
Guest {
|
|
name: creature.name.clone(),
|
|
profession: format!("{}", creature.profession),
|
|
inventory_size: game.state.get_inventory(creature.entity.id).len(),
|
|
}
|
|
// tui::widgets::ListItem::new(format!(
|
|
// "{} ({}, {} items)",
|
|
// creature.name,
|
|
// creature.profession, game.state.get_inventory(creature.entity.id).len()
|
|
// ))
|
|
}).collect();
|
|
let mut guest_list_state = tui::widgets::ListState::default();
|
|
guest_list_state.select(Some(0));
|
|
|
|
GuestSelectionView {
|
|
guest_list,
|
|
guest_list_state,
|
|
}
|
|
}
|
|
|
|
pub fn control(&mut self, game: &mut Game) -> (bool, Option<AppStatus>) {
|
|
match read() {
|
|
Ok(Event::Key(event)) => {
|
|
match event.code {
|
|
KeyCode::Up => {
|
|
let selected = self.guest_list_state.selected().unwrap();
|
|
if selected > 0 {
|
|
self.guest_list_state.select(Some(selected - 1));
|
|
}
|
|
},
|
|
KeyCode::Down => {
|
|
let selected = self.guest_list_state.selected().unwrap();
|
|
if selected < self.guest_list.len() - 1 {
|
|
self.guest_list_state.select(Some(selected + 1));
|
|
}
|
|
},
|
|
KeyCode::Enter => {
|
|
if game.state.guests().len() > 0 {
|
|
match self.guest_list_state.selected() {
|
|
Some(selected) => {
|
|
return (true, Some(AppStatus::TalkToGuest(TalkToGuestView::new(game, game.state.guests()[selected]))))
|
|
},
|
|
None => {}
|
|
}
|
|
}
|
|
},
|
|
KeyCode::Char('?') => {
|
|
return (true, Some(AppStatus::Debug(DebugView::new(game))))
|
|
},
|
|
KeyCode::Char('.') => {
|
|
game.step();
|
|
return (true, Some(AppStatus::Initial));
|
|
},
|
|
KeyCode::Esc => {
|
|
return (false, None);
|
|
},
|
|
_ => {}
|
|
}
|
|
},
|
|
_ => {}
|
|
}
|
|
(true, None)
|
|
}
|
|
|
|
pub fn draw<B: Backend>(&mut self, f: &mut Frame<B>, game: &Game) {
|
|
let chunks = DefaultLayout::default(f.size());
|
|
|
|
let main_window = tui::widgets::List::new(self.guest_list.iter().map(|guest| {
|
|
tui::widgets::ListItem::new(format!(
|
|
"{} ({}, {} items)",
|
|
guest.name,
|
|
guest.profession, guest.inventory_size
|
|
))
|
|
}).collect::<Vec<_>>())
|
|
.block(tui::widgets::Block::default().title("Guests").borders(tui::widgets::Borders::ALL))
|
|
.style(tui::style::Style::default().fg(tui::style::Color::White))
|
|
.highlight_style(tui::style::Style::default().add_modifier(tui::style::Modifier::ITALIC))
|
|
.highlight_symbol(">>");
|
|
|
|
let mut binding = Controls::new();
|
|
let controls = binding
|
|
.add("↑↓".to_owned(), "select guest".to_owned())
|
|
.add("⏎".to_owned(), "talk to guest".to_owned())
|
|
.add(".".to_owned(), "pass one day".to_owned())
|
|
.add("Esc".to_owned(), "quit".to_owned())
|
|
.render();
|
|
|
|
StatusLine::draw(f, chunks.status, game);
|
|
f.render_stateful_widget(main_window, chunks.main, &mut self.guest_list_state);
|
|
f.render_widget(controls, chunks.controls);
|
|
}
|
|
} |