debug menu WIP
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ed8a048a22
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@ -1,3 +1,5 @@
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use std::fmt;
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pub type EntityId = u32;
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pub type EntityId = u32;
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@ -12,3 +14,9 @@ pub struct Entity {
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pub id: EntityId,
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pub id: EntityId,
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pub loc: Location
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pub loc: Location
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}
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}
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impl fmt::Display for Location {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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write!(f, "({}, {})", self.x, self.y)
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}
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}
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@ -21,15 +21,28 @@ enum AppStatus {
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Initial,
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Initial,
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GuestSelection,
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GuestSelection,
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TalkToGuest(Option<u32>),
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TalkToGuest(Option<u32>),
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Debug,
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}
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struct DebugData<'a> {
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list: Vec<tui::widgets::ListItem<'a>>,
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list_state: tui::widgets::ListState,
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}
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}
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pub struct App<'a> {
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pub struct App<'a> {
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game: Game,
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game: Game,
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status: AppStatus,
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// Guest Selection
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guest_list: Vec<tui::widgets::ListItem<'a>>,
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guest_list: Vec<tui::widgets::ListItem<'a>>,
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guest_list_state: tui::widgets::ListState,
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guest_list_state: tui::widgets::ListState,
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status: AppStatus,
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// Conversation
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conversation: Chat,
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conversation: Chat,
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conversation_scroll: u16,
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conversation_scroll: u16,
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// Debug
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dabug_data: Option<DebugData<'a>>,
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}
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}
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impl<'a> App<'a> {
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impl<'a> App<'a> {
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@ -41,6 +54,7 @@ impl<'a> App<'a> {
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status: AppStatus::Initial,
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status: AppStatus::Initial,
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conversation: Chat::new(),
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conversation: Chat::new(),
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conversation_scroll: 0,
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conversation_scroll: 0,
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dabug_data: None,
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}
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}
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}
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}
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@ -86,6 +100,9 @@ impl<'a> App<'a> {
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}
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}
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}
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}
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},
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},
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KeyCode::Char('?') => {
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self.open_debug();
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},
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KeyCode::Char('.') => {
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KeyCode::Char('.') => {
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self.game.step();
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self.game.step();
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self.status = AppStatus::Initial;
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self.status = AppStatus::Initial;
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@ -124,10 +141,53 @@ impl<'a> App<'a> {
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_ => {}
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_ => {}
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}
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}
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true
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true
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},
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AppStatus::Debug => {
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match read() {
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Ok(Event::Key(event)) => {
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match event.code {
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KeyCode::Esc => {
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self.status = AppStatus::GuestSelection;
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},
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KeyCode::Up => {
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let selected = self.dabug_data.as_mut().unwrap().list_state.selected().unwrap();
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if selected > 0 {
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self.dabug_data.as_mut().unwrap().list_state.select(Some(selected - 1));
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}
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},
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KeyCode::Down => {
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let selected = self.dabug_data.as_mut().unwrap().list_state.selected().unwrap();
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if selected < self.dabug_data.as_ref().unwrap().list.len() - 1 {
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self.dabug_data.as_mut().unwrap().list_state.select(Some(selected + 1));
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}
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},
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_ => {}
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}
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},
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_ => {}
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}
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true
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}
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}
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}
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}
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}
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}
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fn open_debug(&mut self) {
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let mut list = vec![];
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for (id, creature) in self.game.state.creatures.iter() {
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list.push(tui::widgets::ListItem::new(format!("{}: {} ({}) at {}",
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id, creature.name,
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creature.profession,
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creature.entity.loc,
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)));
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}
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self.dabug_data = Some(DebugData {
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list,
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list_state: tui::widgets::ListState::default(),
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});
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self.dabug_data.as_mut().unwrap().list_state.select(Some(0));
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self.status = AppStatus::Debug;
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}
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fn default_layout(&self) -> Layout {
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fn default_layout(&self) -> Layout {
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Layout::default()
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Layout::default()
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.direction(tui::layout::Direction::Vertical)
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.direction(tui::layout::Direction::Vertical)
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@ -150,6 +210,9 @@ impl<'a> App<'a> {
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},
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},
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AppStatus::TalkToGuest(guest_id) => {
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AppStatus::TalkToGuest(guest_id) => {
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self.draw_talk_to_guest(f, *guest_id);
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self.draw_talk_to_guest(f, *guest_id);
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},
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AppStatus::Debug => {
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self.draw_debug(f);
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}
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}
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}
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}
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@ -177,6 +240,7 @@ impl<'a> App<'a> {
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f.render_stateful_widget(main_window, chunks[0], &mut self.guest_list_state);
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f.render_stateful_widget(main_window, chunks[0], &mut self.guest_list_state);
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f.render_widget(controls, chunks[1]);
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f.render_widget(controls, chunks[1]);
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}
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}
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fn draw_talk_to_guest<B: Backend>(&self, f: &mut Frame<B>, guest: Option<u32>) {
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fn draw_talk_to_guest<B: Backend>(&self, f: &mut Frame<B>, guest: Option<u32>) {
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let chunks = self.default_layout().split(f.size());
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let chunks = self.default_layout().split(f.size());
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@ -224,6 +288,28 @@ impl<'a> App<'a> {
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f.render_widget(controls, chunks[1]);
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f.render_widget(controls, chunks[1]);
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}
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}
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fn draw_debug<B: Backend>(&mut self, f: &mut Frame<B>) {
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let chunks = self.default_layout().split(f.size());
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let data = self.dabug_data.as_mut().unwrap();
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let main_window = tui::widgets::List::new(data.list.clone())
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.block(tui::widgets::Block::default().title("Guests").borders(tui::widgets::Borders::ALL))
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.style(tui::style::Style::default().fg(tui::style::Color::White))
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.highlight_style(tui::style::Style::default().add_modifier(tui::style::Modifier::ITALIC))
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.highlight_symbol(">>");
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let mut binding = Controls::new();
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let controls = binding
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.add("↑↓".to_owned(), "select guest".to_owned())
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.add("Esc".to_owned(), "back".to_owned())
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.render();
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f.render_stateful_widget(main_window, chunks[0], &mut data.list_state);
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f.render_widget(controls, chunks[1]);
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}
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/**
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/**
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* Conversation
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* Conversation
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*/
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*/
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