WIP moving view into own structs

This commit is contained in:
Niko Abeler 2023-01-11 20:56:47 +01:00
parent 72a43400a0
commit 9e51daf566
5 changed files with 206 additions and 94 deletions

View File

@ -129,8 +129,7 @@ fn main() -> Result<(), io::Error> {
let mut app = App::new(game);
loop {
terminal.draw(|f| app.draw(f))?;
if !app.step() {
if !app.do_loop(&mut terminal) {
break;
}
}

View File

@ -3,7 +3,7 @@ use tui::{backend::Backend, Frame};
use crate::{world::Terrain, game::Game};
use super::{controls::Controls, DefaultLayout, status_line::StatusLine, AppStatus};
use super::{controls::Controls, DefaultLayout, status_line::StatusLine, AppStatus, guest_selection::GuestSelectionView};
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
enum DebugTab {
@ -56,12 +56,12 @@ impl<'a> DebugView<'a> {
view
}
pub fn control(&mut self, _game: &mut Game) -> (bool, Option<AppStatus>) {
pub fn control(&mut self, game: &mut Game) -> (bool, Option<AppStatus>) {
match read() {
Ok(Event::Key(event)) => {
match event.code {
KeyCode::Esc => {
return (true, Some(AppStatus::GuestSelection))
return (true, Some(AppStatus::GuestSelection(GuestSelectionView::new(game))));
},
KeyCode::Up => {
if self.selected == DebugTab::Map {

View File

@ -3,7 +3,7 @@ use tui::{backend::Backend, Frame};
use crate::game::Game;
use super::{AppStatus, DefaultLayout, controls::Controls, status_line::StatusLine};
use super::{AppStatus, DefaultLayout, controls::Controls, status_line::StatusLine, talk_to_guest::TalkToGuestView, debug_view::DebugView};
pub struct GuestSelectionView<'a> {
guest_list: Vec<tui::widgets::ListItem<'a>>,
@ -49,17 +49,14 @@ impl<'a> GuestSelectionView<'a> {
if game.state.guests().len() > 0 {
match self.guest_list_state.selected() {
Some(selected) => {
// let guest_id = &self.game.state.guests()[selected];
// self.conversation = Chat::new();
// self.greet_guest(Some(*guest_id));
// self.status = AppStatus::TalkToGuest(Some(*guest_id));
return (true, Some(AppStatus::TalkToGuest(TalkToGuestView::new(game, game.state.guests()[selected]))))
},
None => {}
}
}
},
KeyCode::Char('?') => {
return (true, Some(AppStatus::Debug))
return (true, Some(AppStatus::Debug(DebugView::new(game))))
},
KeyCode::Char('.') => {
game.step();

View File

@ -2,14 +2,16 @@ mod chat;
mod controls;
mod debug_view;
mod guest_selection;
mod talk_to_guest;
mod status_line;
use crossterm::event::{read, Event, KeyCode};
use tui::{backend::Backend, Frame, layout::Layout};
use tui::{backend::Backend, Frame, layout::Layout, Terminal};
use crate::{game::Game, entity::{EntityId, EntityType}, world::Terrain};
use self::{chat::{Chat, ChatLine}, controls::Controls, debug_view::DebugView, guest_selection::GuestSelectionView};
use self::{chat::{Chat, ChatLine}, controls::Controls, debug_view::DebugView, guest_selection::GuestSelectionView, talk_to_guest::TalkToGuestView};
/**
* |........................|
@ -20,27 +22,28 @@ use self::{chat::{Chat, ChatLine}, controls::Controls, debug_view::DebugView, gu
* |........................|
*/
pub enum AppStatus {
pub enum AppStatus<'a> {
Initial,
GuestSelection,
TalkToGuest(Option<EntityId>),
GuestSelection(GuestSelectionView<'a>),
TalkToGuest(TalkToGuestView),
BuyFromGuest(EntityId),
Debug,
Debug(DebugView<'a>),
}
pub struct App<'a> {
game: Game,
status: AppStatus,
// Guest Selection
guest_selection: Option<GuestSelectionView<'a>>,
status: AppStatus<'a>,
next_status: Option<AppStatus<'a>>,
// Conversation
conversation: Chat,
conversation_scroll: u16,
// Debug
debug_view: Option<DebugView<'a>>,
// // Guest Selection
// guest_selection: Option<GuestSelectionView<'a>>,
// // Debug
// debug_view: Option<DebugView<'a>>,
}
pub struct DefaultLayout {
@ -74,85 +77,60 @@ impl<'a> App<'a> {
pub fn new(state: Game) -> App<'a> {
App {
game: state,
guest_selection: None,
status: AppStatus::Initial,
conversation: Chat::new(),
conversation_scroll: 0,
debug_view: None,
next_status: None,
// guest_selection: None,
// debug_view: None,
}
}
pub fn step(&mut self) -> bool {
match &self.status {
pub fn do_loop<B: Backend>(&'a mut self, terminal: &mut Terminal<B>) -> bool {
terminal.draw(|f| self.draw(f)).unwrap();
self.step()
}
pub fn step(&'a mut self) -> bool {
if let Some(next_status) = self.next_status.take() {
self.status = next_status;
self.next_status = None;
}
let mut ret = (true, None);
match &mut self.status {
AppStatus::Initial => {
self.guest_selection = Some(GuestSelectionView::new(&self.game));
self.status = AppStatus::GuestSelection;
true
ret.1 = Some(AppStatus::GuestSelection(GuestSelectionView::new(&self.game)));
},
AppStatus::GuestSelection => {
let ret = self.guest_selection.as_mut().unwrap().control(&mut self.game);
if let Some(next) = ret.1 {
self.debug_view = None;
self.status = next;
}
ret.0
AppStatus::GuestSelection(ref mut guest_selection) => {
ret = guest_selection.control(&mut self.game);
},
AppStatus::TalkToGuest(guest) => {
match read() {
Ok(Event::Key(event)) => {
match event.code {
KeyCode::Esc => {
self.status = AppStatus::GuestSelection;
},
KeyCode::Char('a') => {
self.ask_business(*guest);
},
KeyCode::Char('b') => {
self.status = AppStatus::BuyFromGuest(guest.unwrap());
},
KeyCode::Up => {
self.conversation_scroll += 1;
},
KeyCode::Down => {
if self.conversation_scroll > 0 {
self.conversation_scroll -= 1;
}
},
_ => {}
}
},
_ => {}
}
true
AppStatus::TalkToGuest(talk_view) => {
ret = talk_view.control(&mut self.game);
},
AppStatus::BuyFromGuest(guest_id) => {
match read() {
Ok(Event::Key(event)) => {
match event.code {
KeyCode::Esc => {
self.status = AppStatus::TalkToGuest(Some(*guest_id));
},
_ => {}
}
},
_ => {}
}
true
// match read() {
// Ok(Event::Key(event)) => {
// match event.code {
// KeyCode::Esc => {
// self.status = AppStatus::TalkToGuest(Some(*guest_id));
// },
// _ => {}
// }
// },
// _ => {}
// }
},
AppStatus::Debug => {
let ret = self.debug_view.as_mut().unwrap().control(&mut self.game);
if let Some(next) = ret.1 {
self.debug_view = None;
self.status = next;
}
ret.0
AppStatus::Debug(debug_view) => {
ret = debug_view.control(&mut self.game);
}
}
self.next_status = ret.1;
ret.0
}
fn open_debug(&mut self) {
self.debug_view = Some(DebugView::new(&self.game));
self.status = AppStatus::Debug;
self.status = AppStatus::Debug(DebugView::new(&self.game));
}
// fn default_layout(&self) -> Layout {
@ -160,21 +138,21 @@ impl<'a> App<'a> {
// }
pub fn draw<B: Backend>(&mut self, f: &mut Frame<B>) {
match &self.status {
match &mut self.status {
AppStatus::Initial => {
self.draw_initial(f);
},
AppStatus::GuestSelection => {
self.guest_selection.as_mut().unwrap().draw(f, &self.game);
AppStatus::GuestSelection(view) => {
view.draw(f, &self.game);
},
AppStatus::TalkToGuest(guest_id) => {
self.draw_talk_to_guest(f, *guest_id);
AppStatus::TalkToGuest(view) => {
view.draw(f, &self.game);
},
AppStatus::BuyFromGuest(guest_id) => {
self.draw_buy_from_guest(f, *guest_id);
// self.draw_buy_from_guest(f, *guest_id);
},
AppStatus::Debug => {
self.debug_view.as_mut().unwrap().draw(f, &self.game);
AppStatus::Debug(view) => {
view.draw(f, &self.game);
},
}

138
src/ui/talk_to_guest.rs Normal file
View File

@ -0,0 +1,138 @@
use crossterm::event::{read, Event, KeyCode};
use tui::{backend::Backend, Frame};
use crate::{game::Game, entity::{EntityId, EntityType}};
use super::{AppStatus, DefaultLayout, controls::Controls, status_line::StatusLine, chat::{Chat, ChatLine}, guest_selection::GuestSelectionView};
pub struct TalkToGuestView {
guest_id: EntityId,
conversation: Chat,
conversation_scroll: u16,
}
impl TalkToGuestView {
pub fn new(game: &Game, guest_id: EntityId) -> TalkToGuestView {
let mut view = TalkToGuestView {
guest_id,
conversation: Chat::new(),
conversation_scroll: 0,
};
view.greet_guest(game);
view
}
pub fn control(&mut self, game: &mut Game) -> (bool, Option<AppStatus>) {
match read() {
Ok(Event::Key(event)) => {
match event.code {
KeyCode::Esc => {
return (true, Some(AppStatus::GuestSelection(GuestSelectionView::new(game))));
},
KeyCode::Char('a') => {
self.ask_business(game);
},
KeyCode::Char('b') => {
// self.status = AppStatus::BuyFromGuest(guest.unwrap());
},
KeyCode::Up => {
self.conversation_scroll += 1;
},
KeyCode::Down => {
if self.conversation_scroll > 0 {
self.conversation_scroll -= 1;
}
},
_ => {}
}
},
_ => {}
}
return (true, None);
}
pub fn draw<B: Backend>(&mut self, f: &mut Frame<B>, game: &Game) {
let chunks = DefaultLayout::default(f.size());
let guest = game.state.get_creature(self.guest_id).unwrap();
let key_style = tui::style::Style::default()
.add_modifier(tui::style::Modifier::BOLD)
.fg(tui::style::Color::Green)
.bg(tui::style::Color::Black);
let mut full_text = self.conversation.to_spans();
full_text.push(tui::text::Spans::from(vec![
tui::text::Span::styled("(a) ", key_style),
tui::text::Span::raw("What's your business?"),
]));
full_text.push(tui::text::Spans::from(vec![
tui::text::Span::styled("(b) ", key_style),
tui::text::Span::raw("What do you have to sell?"),
]));
full_text.push(tui::text::Spans::from(vec![
tui::text::Span::styled("(c) ", key_style),
tui::text::Span::raw("Heard of anything interesting?"),
]));
let text = tui::text::Text::from(full_text);
let scroll: u16 = ((text.lines.len() as u16) )
.saturating_sub(
(chunks.main.height as u16).saturating_sub(2) // 2 lines for the border
)
.saturating_sub(self.conversation_scroll);
let main_window = tui::widgets::Paragraph::new(text)
.block(tui::widgets::Block::default().title(guest.name.clone()).borders(tui::widgets::Borders::ALL))
.style(tui::style::Style::default().fg(tui::style::Color::White))
.scroll((scroll, 0));
let mut binding = Controls::new();
let controls = binding
.add("a-z".to_owned(), "Talk".to_owned())
.add("Esc".to_owned(), "Back".to_owned())
.render();
StatusLine::draw(f, chunks.status, game);
f.render_widget(main_window, chunks.main);
f.render_widget(controls, chunks.controls);
}
/**
* Conversation
*/
fn greet_guest(&mut self, game: &Game) {
let guest = game.state.get_creature(self.guest_id).unwrap();
self.conversation.add_line(ChatLine::new(
(EntityType::Creature, 0),
"You".to_owned(),
"Greetings traveller!".to_owned(),
false
));
self.conversation.add_line(ChatLine::new(
self.guest_id,
guest.name.clone(),
"Hello, I'm ".to_owned() + &guest.name + ", nice to meet you! "
+ "I'm a " + &guest.profession.to_string() + ".",
false
));
self.conversation_scroll = 0;
}
fn ask_business(&mut self, game: &mut Game) {
let guest = game.state.get_creature(self.guest_id).unwrap();
self.conversation.add_line(ChatLine::new(
(EntityType::Creature, 0),
"You".to_owned(),
"What's your business?".to_owned(),
false
));
self.conversation.add_line(ChatLine::new(
guest.entity.id,
guest.name.clone(),
guest.say_agenda(& game.state),
false
));
self.conversation_scroll = 0;
}
}