WIP moving view into own structs
This commit is contained in:
parent
72a43400a0
commit
9e51daf566
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@ -129,8 +129,7 @@ fn main() -> Result<(), io::Error> {
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let mut app = App::new(game);
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let mut app = App::new(game);
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loop {
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loop {
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terminal.draw(|f| app.draw(f))?;
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if !app.do_loop(&mut terminal) {
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if !app.step() {
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break;
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break;
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}
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}
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}
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}
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@ -3,7 +3,7 @@ use tui::{backend::Backend, Frame};
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use crate::{world::Terrain, game::Game};
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use crate::{world::Terrain, game::Game};
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use super::{controls::Controls, DefaultLayout, status_line::StatusLine, AppStatus};
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use super::{controls::Controls, DefaultLayout, status_line::StatusLine, AppStatus, guest_selection::GuestSelectionView};
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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enum DebugTab {
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enum DebugTab {
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@ -56,12 +56,12 @@ impl<'a> DebugView<'a> {
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view
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view
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}
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}
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pub fn control(&mut self, _game: &mut Game) -> (bool, Option<AppStatus>) {
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pub fn control(&mut self, game: &mut Game) -> (bool, Option<AppStatus>) {
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match read() {
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match read() {
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Ok(Event::Key(event)) => {
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Ok(Event::Key(event)) => {
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match event.code {
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match event.code {
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KeyCode::Esc => {
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KeyCode::Esc => {
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return (true, Some(AppStatus::GuestSelection))
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return (true, Some(AppStatus::GuestSelection(GuestSelectionView::new(game))));
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},
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},
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KeyCode::Up => {
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KeyCode::Up => {
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if self.selected == DebugTab::Map {
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if self.selected == DebugTab::Map {
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@ -3,7 +3,7 @@ use tui::{backend::Backend, Frame};
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use crate::game::Game;
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use crate::game::Game;
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use super::{AppStatus, DefaultLayout, controls::Controls, status_line::StatusLine};
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use super::{AppStatus, DefaultLayout, controls::Controls, status_line::StatusLine, talk_to_guest::TalkToGuestView, debug_view::DebugView};
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pub struct GuestSelectionView<'a> {
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pub struct GuestSelectionView<'a> {
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guest_list: Vec<tui::widgets::ListItem<'a>>,
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guest_list: Vec<tui::widgets::ListItem<'a>>,
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@ -49,17 +49,14 @@ impl<'a> GuestSelectionView<'a> {
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if game.state.guests().len() > 0 {
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if game.state.guests().len() > 0 {
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match self.guest_list_state.selected() {
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match self.guest_list_state.selected() {
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Some(selected) => {
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Some(selected) => {
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// let guest_id = &self.game.state.guests()[selected];
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return (true, Some(AppStatus::TalkToGuest(TalkToGuestView::new(game, game.state.guests()[selected]))))
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// self.conversation = Chat::new();
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// self.greet_guest(Some(*guest_id));
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// self.status = AppStatus::TalkToGuest(Some(*guest_id));
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},
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},
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None => {}
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None => {}
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}
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}
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}
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}
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},
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},
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KeyCode::Char('?') => {
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KeyCode::Char('?') => {
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return (true, Some(AppStatus::Debug))
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return (true, Some(AppStatus::Debug(DebugView::new(game))))
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},
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},
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KeyCode::Char('.') => {
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KeyCode::Char('.') => {
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game.step();
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game.step();
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138
src/ui/mod.rs
138
src/ui/mod.rs
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@ -2,14 +2,16 @@ mod chat;
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mod controls;
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mod controls;
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mod debug_view;
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mod debug_view;
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mod guest_selection;
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mod guest_selection;
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mod talk_to_guest;
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mod status_line;
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mod status_line;
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use crossterm::event::{read, Event, KeyCode};
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use crossterm::event::{read, Event, KeyCode};
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use tui::{backend::Backend, Frame, layout::Layout};
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use tui::{backend::Backend, Frame, layout::Layout, Terminal};
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use crate::{game::Game, entity::{EntityId, EntityType}, world::Terrain};
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use crate::{game::Game, entity::{EntityId, EntityType}, world::Terrain};
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use self::{chat::{Chat, ChatLine}, controls::Controls, debug_view::DebugView, guest_selection::GuestSelectionView};
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use self::{chat::{Chat, ChatLine}, controls::Controls, debug_view::DebugView, guest_selection::GuestSelectionView, talk_to_guest::TalkToGuestView};
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/**
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/**
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* |........................|
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* |........................|
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@ -20,27 +22,28 @@ use self::{chat::{Chat, ChatLine}, controls::Controls, debug_view::DebugView, gu
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* |........................|
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* |........................|
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*/
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*/
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pub enum AppStatus {
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pub enum AppStatus<'a> {
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Initial,
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Initial,
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GuestSelection,
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GuestSelection(GuestSelectionView<'a>),
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TalkToGuest(Option<EntityId>),
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TalkToGuest(TalkToGuestView),
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BuyFromGuest(EntityId),
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BuyFromGuest(EntityId),
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Debug,
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Debug(DebugView<'a>),
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}
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}
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pub struct App<'a> {
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pub struct App<'a> {
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game: Game,
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game: Game,
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status: AppStatus,
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status: AppStatus<'a>,
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next_status: Option<AppStatus<'a>>,
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// Guest Selection
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guest_selection: Option<GuestSelectionView<'a>>,
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// Conversation
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// Conversation
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conversation: Chat,
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conversation: Chat,
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conversation_scroll: u16,
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conversation_scroll: u16,
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// Debug
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// // Guest Selection
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debug_view: Option<DebugView<'a>>,
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// guest_selection: Option<GuestSelectionView<'a>>,
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// // Debug
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// debug_view: Option<DebugView<'a>>,
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}
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}
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pub struct DefaultLayout {
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pub struct DefaultLayout {
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@ -74,85 +77,60 @@ impl<'a> App<'a> {
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pub fn new(state: Game) -> App<'a> {
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pub fn new(state: Game) -> App<'a> {
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App {
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App {
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game: state,
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game: state,
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guest_selection: None,
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status: AppStatus::Initial,
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status: AppStatus::Initial,
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conversation: Chat::new(),
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conversation: Chat::new(),
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conversation_scroll: 0,
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conversation_scroll: 0,
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debug_view: None,
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next_status: None,
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// guest_selection: None,
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// debug_view: None,
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}
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}
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}
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}
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pub fn step(&mut self) -> bool {
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pub fn do_loop<B: Backend>(&'a mut self, terminal: &mut Terminal<B>) -> bool {
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match &self.status {
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terminal.draw(|f| self.draw(f)).unwrap();
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self.step()
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}
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pub fn step(&'a mut self) -> bool {
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if let Some(next_status) = self.next_status.take() {
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self.status = next_status;
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self.next_status = None;
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}
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let mut ret = (true, None);
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match &mut self.status {
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AppStatus::Initial => {
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AppStatus::Initial => {
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self.guest_selection = Some(GuestSelectionView::new(&self.game));
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ret.1 = Some(AppStatus::GuestSelection(GuestSelectionView::new(&self.game)));
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self.status = AppStatus::GuestSelection;
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true
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},
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},
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AppStatus::GuestSelection => {
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AppStatus::GuestSelection(ref mut guest_selection) => {
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let ret = self.guest_selection.as_mut().unwrap().control(&mut self.game);
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ret = guest_selection.control(&mut self.game);
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if let Some(next) = ret.1 {
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self.debug_view = None;
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self.status = next;
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}
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ret.0
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},
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},
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AppStatus::TalkToGuest(guest) => {
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AppStatus::TalkToGuest(talk_view) => {
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match read() {
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ret = talk_view.control(&mut self.game);
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Ok(Event::Key(event)) => {
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match event.code {
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KeyCode::Esc => {
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self.status = AppStatus::GuestSelection;
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},
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KeyCode::Char('a') => {
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self.ask_business(*guest);
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},
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KeyCode::Char('b') => {
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self.status = AppStatus::BuyFromGuest(guest.unwrap());
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},
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KeyCode::Up => {
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self.conversation_scroll += 1;
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},
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KeyCode::Down => {
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if self.conversation_scroll > 0 {
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self.conversation_scroll -= 1;
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}
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},
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_ => {}
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}
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},
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_ => {}
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}
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true
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},
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},
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AppStatus::BuyFromGuest(guest_id) => {
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AppStatus::BuyFromGuest(guest_id) => {
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match read() {
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// match read() {
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Ok(Event::Key(event)) => {
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// Ok(Event::Key(event)) => {
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match event.code {
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// match event.code {
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KeyCode::Esc => {
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// KeyCode::Esc => {
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self.status = AppStatus::TalkToGuest(Some(*guest_id));
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// self.status = AppStatus::TalkToGuest(Some(*guest_id));
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// },
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// _ => {}
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// }
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// },
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// _ => {}
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// }
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},
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},
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_ => {}
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AppStatus::Debug(debug_view) => {
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ret = debug_view.control(&mut self.game);
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}
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}
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},
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_ => {}
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}
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true
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},
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AppStatus::Debug => {
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let ret = self.debug_view.as_mut().unwrap().control(&mut self.game);
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if let Some(next) = ret.1 {
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self.debug_view = None;
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self.status = next;
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}
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}
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self.next_status = ret.1;
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ret.0
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ret.0
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}
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}
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}
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}
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fn open_debug(&mut self) {
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fn open_debug(&mut self) {
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self.debug_view = Some(DebugView::new(&self.game));
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self.status = AppStatus::Debug(DebugView::new(&self.game));
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self.status = AppStatus::Debug;
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}
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}
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// fn default_layout(&self) -> Layout {
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// fn default_layout(&self) -> Layout {
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@ -160,21 +138,21 @@ impl<'a> App<'a> {
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// }
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// }
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pub fn draw<B: Backend>(&mut self, f: &mut Frame<B>) {
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pub fn draw<B: Backend>(&mut self, f: &mut Frame<B>) {
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match &self.status {
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match &mut self.status {
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AppStatus::Initial => {
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AppStatus::Initial => {
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self.draw_initial(f);
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self.draw_initial(f);
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},
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},
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AppStatus::GuestSelection => {
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AppStatus::GuestSelection(view) => {
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self.guest_selection.as_mut().unwrap().draw(f, &self.game);
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view.draw(f, &self.game);
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},
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},
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AppStatus::TalkToGuest(guest_id) => {
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AppStatus::TalkToGuest(view) => {
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self.draw_talk_to_guest(f, *guest_id);
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view.draw(f, &self.game);
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},
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},
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AppStatus::BuyFromGuest(guest_id) => {
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AppStatus::BuyFromGuest(guest_id) => {
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self.draw_buy_from_guest(f, *guest_id);
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// self.draw_buy_from_guest(f, *guest_id);
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},
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},
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AppStatus::Debug => {
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AppStatus::Debug(view) => {
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self.debug_view.as_mut().unwrap().draw(f, &self.game);
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view.draw(f, &self.game);
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},
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},
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}
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}
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@ -0,0 +1,138 @@
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use crossterm::event::{read, Event, KeyCode};
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use tui::{backend::Backend, Frame};
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use crate::{game::Game, entity::{EntityId, EntityType}};
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use super::{AppStatus, DefaultLayout, controls::Controls, status_line::StatusLine, chat::{Chat, ChatLine}, guest_selection::GuestSelectionView};
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pub struct TalkToGuestView {
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guest_id: EntityId,
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conversation: Chat,
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conversation_scroll: u16,
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}
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impl TalkToGuestView {
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pub fn new(game: &Game, guest_id: EntityId) -> TalkToGuestView {
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let mut view = TalkToGuestView {
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guest_id,
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conversation: Chat::new(),
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conversation_scroll: 0,
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};
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view.greet_guest(game);
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view
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}
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pub fn control(&mut self, game: &mut Game) -> (bool, Option<AppStatus>) {
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match read() {
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Ok(Event::Key(event)) => {
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match event.code {
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KeyCode::Esc => {
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return (true, Some(AppStatus::GuestSelection(GuestSelectionView::new(game))));
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},
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KeyCode::Char('a') => {
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self.ask_business(game);
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},
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KeyCode::Char('b') => {
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// self.status = AppStatus::BuyFromGuest(guest.unwrap());
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},
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KeyCode::Up => {
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self.conversation_scroll += 1;
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},
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KeyCode::Down => {
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if self.conversation_scroll > 0 {
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self.conversation_scroll -= 1;
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}
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},
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_ => {}
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}
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},
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_ => {}
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}
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return (true, None);
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}
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pub fn draw<B: Backend>(&mut self, f: &mut Frame<B>, game: &Game) {
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let chunks = DefaultLayout::default(f.size());
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let guest = game.state.get_creature(self.guest_id).unwrap();
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let key_style = tui::style::Style::default()
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.add_modifier(tui::style::Modifier::BOLD)
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.fg(tui::style::Color::Green)
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.bg(tui::style::Color::Black);
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let mut full_text = self.conversation.to_spans();
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full_text.push(tui::text::Spans::from(vec![
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tui::text::Span::styled("(a) ", key_style),
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tui::text::Span::raw("What's your business?"),
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]));
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full_text.push(tui::text::Spans::from(vec![
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tui::text::Span::styled("(b) ", key_style),
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tui::text::Span::raw("What do you have to sell?"),
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]));
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full_text.push(tui::text::Spans::from(vec![
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tui::text::Span::styled("(c) ", key_style),
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tui::text::Span::raw("Heard of anything interesting?"),
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]));
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let text = tui::text::Text::from(full_text);
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let scroll: u16 = ((text.lines.len() as u16) )
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.saturating_sub(
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(chunks.main.height as u16).saturating_sub(2) // 2 lines for the border
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)
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.saturating_sub(self.conversation_scroll);
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let main_window = tui::widgets::Paragraph::new(text)
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.block(tui::widgets::Block::default().title(guest.name.clone()).borders(tui::widgets::Borders::ALL))
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.style(tui::style::Style::default().fg(tui::style::Color::White))
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.scroll((scroll, 0));
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let mut binding = Controls::new();
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let controls = binding
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.add("a-z".to_owned(), "Talk".to_owned())
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.add("Esc".to_owned(), "Back".to_owned())
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.render();
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StatusLine::draw(f, chunks.status, game);
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f.render_widget(main_window, chunks.main);
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f.render_widget(controls, chunks.controls);
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}
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/**
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* Conversation
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|
*/
|
||||||
|
fn greet_guest(&mut self, game: &Game) {
|
||||||
|
let guest = game.state.get_creature(self.guest_id).unwrap();
|
||||||
|
self.conversation.add_line(ChatLine::new(
|
||||||
|
(EntityType::Creature, 0),
|
||||||
|
"You".to_owned(),
|
||||||
|
"Greetings traveller!".to_owned(),
|
||||||
|
false
|
||||||
|
));
|
||||||
|
self.conversation.add_line(ChatLine::new(
|
||||||
|
self.guest_id,
|
||||||
|
guest.name.clone(),
|
||||||
|
"Hello, I'm ".to_owned() + &guest.name + ", nice to meet you! "
|
||||||
|
+ "I'm a " + &guest.profession.to_string() + ".",
|
||||||
|
false
|
||||||
|
));
|
||||||
|
self.conversation_scroll = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn ask_business(&mut self, game: &mut Game) {
|
||||||
|
let guest = game.state.get_creature(self.guest_id).unwrap();
|
||||||
|
self.conversation.add_line(ChatLine::new(
|
||||||
|
(EntityType::Creature, 0),
|
||||||
|
"You".to_owned(),
|
||||||
|
"What's your business?".to_owned(),
|
||||||
|
false
|
||||||
|
));
|
||||||
|
self.conversation.add_line(ChatLine::new(
|
||||||
|
guest.entity.id,
|
||||||
|
guest.name.clone(),
|
||||||
|
guest.say_agenda(& game.state),
|
||||||
|
false
|
||||||
|
));
|
||||||
|
self.conversation_scroll = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
Loading…
Reference in New Issue